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  2. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    When an object is created, a pointer to this table, called the virtual table pointer, vpointer or VPTR, is added as a hidden member of this object. As such, the compiler must also generate "hidden" code in the constructors of each class to initialize a new object's virtual table pointer to the address of its class's virtual method table.

  3. List of CIL instructions - Wikipedia

    en.wikipedia.org/wiki/List_of_CIL_instructions

    mkrefany <class> Push a typed reference to ptr of type class onto the stack. Object model instruction 0x5A mul: Multiply values. Base instruction 0xD8 mul.ovf: Multiply signed integer values. Signed result shall fit in same size. Base instruction 0xD9 mul.ovf.un: Multiply unsigned integer values. Unsigned result shall fit in same size. Base ...

  4. Comparison of programming languages (basic instructions)

    en.wikipedia.org/wiki/Comparison_of_programming...

    C++11 extended this further, to make classes act identically to POD objects in many more cases. ^c pair only ^d Although Perl doesn't have records, because Perl's type system allows different data types to be in an array, "hashes" (associative arrays) that don't have a variable index would effectively be the same as records.

  5. E-Prime - Wikipedia

    en.wikipedia.org/wiki/E-Prime

    E-Prime (short for English-Prime or English Prime, [1] sometimes É or E′) denotes a restricted form of English in which authors avoid all forms of the verb to be.. E-Prime excludes forms such as be, being, been, present tense forms (am, is, are), past tense forms (was, were) along with their negative contractions (isn't, aren't, wasn't, weren't), and nonstandard contractions such as ain't ...

  6. C++ Standard Library - Wikipedia

    en.wikipedia.org/wiki/C++_Standard_Library

    The C++ Standard Library provides several generic containers, functions to use and manipulate these containers, function objects, generic strings and streams (including interactive and file I/O), support for some language features, and functions for common tasks such as finding the square root of a number.

  7. Forward declaration - Wikipedia

    en.wikipedia.org/wiki/Forward_declaration

    In C++, classes can be forward-declared if you only need to use the pointer-to-that-class type (since all object pointers are the same size, and this is what the compiler cares about). This is especially useful inside class definitions, e.g. if a class contains a member that is a pointer (or a reference) to another class.

  8. Dynamic dispatch - Wikipedia

    en.wikipedia.org/wiki/Dynamic_dispatch

    Since C++ does not support late binding, the virtual table in a C++ object cannot be modified at runtime, which limits the potential set of dispatch targets to a finite set chosen at compile time. Type overloading does not produce dynamic dispatch in C++ as the language considers the types of the message parameters part of the formal message name.

  9. Input/output (C++) - Wikipedia

    en.wikipedia.org/wiki/Input/output_(C++)

    In the C++ programming language, input/output library refers to a family of class templates and supporting functions in the C++ Standard Library that implement stream-based input/output capabilities. [ 1 ] [ 2 ] It is an object-oriented alternative to C's FILE -based streams from the C standard library .