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Menzoberranzan, the "City of Spiders", is a fictional city-state in the world of the Forgotten Realms, a Dungeons & Dragons campaign setting. The city is located in the Upper Northdark, about two miles below the Surbrin Vale, between the Moonwood and the Frost Hills (north of the Evermoors and under the River Surbin [1]).
Creatures from the Dungeons & Dragons fantasy role-playing game that come from or are based on real-life folklore or mythology. Note that many of these although taking the name from the mythological version, have very little in common with them, instead being based on modern fantasy fiction.
Svirfneblin, or deep gnomes, dwell in cities deep underground. They are more dangerous than the common rock gnome. Forest gnomes are smaller than rock gnomes. They are a shy, secretive folk, living deep in wooded areas. [25] Friends to animals, forest gnomes have a racial ability that allows them to speak with small animals.
Mystra first appeared within Dungeons & Dragons as one of the deities featured in Ed Greenwood's article "Down-to-earth Divinity" in Dragon #54 (October 1981). Mystra is introduced as the Lady of Mysteries, the goddess of magic, a lawful neutral greater goddess from the plane of Nirvana. The article notes that Mystra is a manifestation of the ...
The death of Irik would prove a telling example: At 15, Firan summoned a demon that broke loose from his power and killed Irik. Firan's actions caused his father to expel Quantarius from the city, and Firan chose to follow him into exile, continuing his studies.
This is a list of deities of Dungeons & Dragons, including all of the 3.5 edition gods and powers of the "Core Setting" for the Dungeons & Dragons (D&D) roleplaying game. Religion is a key element of the D&D game, since it is required to support both the cleric class and the behavioural aspects of the ethical alignment system – 'role playing ...
dragons-dogma-2-vernworth-entrance-cutscene. Most of Dragon’s Dogma 2 is spent traveling from place to place, and those places are often either dangerous dungeons, or quaint towns.
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