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Turtle graphics are often associated with the Logo programming language. [2] Seymour Papert added support for turtle graphics to Logo in the late 1960s to support his version of the turtle robot, a simple robot controlled from the user's workstation that is designed to carry out the drawing functions assigned to it using a small retractable pen set into or attached to the robot's body.
Small Basic includes a "Turtle" graphics library that borrows from the Logo family of programming languages. For example, to draw a square using the turtle, the turtle is moved forward by a given number of pixels and rotated 90 degrees in a given direction. This action is then repeated four times to draw the four sides of the square.
The first working Logo turtle robot was created in 1969. A display turtle preceded the physical floor turtle. Modern Logo has not changed very much from the basic concepts predating the first turtle. The first turtle was a tethered floor roamer, not radio-controlled or wireless. At BBN Paul Wexelblat developed a turtle named Irving that had ...
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Clears the screen of trails but the turtle remains where it is without moving: clean: CLEARSCREEN: CS: Clears the screen of trails and comes to screen center: cs: HIDETURTLE: HT: Hides the turtle and aids viewing a clear drawing on the screen: ht: SHOWTURTLE: ST: Shows the turtle after it is hidden from the screen: st: PENUP: PU: Sets the ...
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Turtle robots are commercially available and are common projects for robotics hobbyists. Turtle robots are closely associated with the work of Seymour Papert and the common use of the Logo programming language in computer education of the 1980s. Turtles specifically designed for use with Logo systems often come with pen mechanisms allowing the ...