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  2. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    In computer programming, a naming convention is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation. Reasons for using a naming convention (as opposed to allowing programmers to choose any character sequence) include the ...

  3. Character (computing) - Wikipedia

    en.wikipedia.org/wiki/Character_(computing)

    A string of seven characters. In computing and telecommunications, a character is a unit of information that roughly corresponds to a grapheme, grapheme-like unit, or symbol, such as in an alphabet or syllabary in the written form of a natural language. [1] Examples of characters include letters, numerical digits, common punctuation marks

  4. Escape sequence - Wikipedia

    en.wikipedia.org/wiki/Escape_sequence

    In C and many derivative programming languages, a string escape sequence is a series of two or more characters, starting with a backslash \. [3]Note that in C a backslash immediately followed by a newline does not constitute an escape sequence, but splices physical source lines into logical ones in the second translation phase, whereas string escape sequences are converted in the fifth ...

  5. Escape character - Wikipedia

    en.wikipedia.org/wiki/Escape_character

    The ASCII "escape" character (octal: \033, hexadecimal: \x1B, or, in decimal, 27, also represented by the sequences ^[or \e) is used in many output devices to start a series of characters called a control sequence or escape sequence. Typically, the escape character was sent first in such a sequence to alert the device that the following ...

  6. Syntax (programming languages) - Wikipedia

    en.wikipedia.org/wiki/Syntax_(programming_languages)

    First, a lexer turns the linear sequence of characters into a linear sequence of tokens; this is known as "lexical analysis" or "lexing". [3] Second, the parser turns the linear sequence of tokens into a hierarchical syntax tree; this is known as "parsing" narrowly speaking. This ensures that the line of tokens conform to the formal grammars of ...

  7. String literal - Wikipedia

    en.wikipedia.org/wiki/String_literal

    Modern programming languages commonly use a quoted sequence of characters, formally "bracketed delimiters", as in x = "foo", where , "foo" is a string literal with value foo. Methods such as escape sequences can be used to avoid the problem of delimiter collision (issues with brackets) and allow the delimiters to be embedded in a string.

  8. Digraphs and trigraphs (programming) - Wikipedia

    en.wikipedia.org/wiki/Digraphs_and_trigraphs...

    In the sequence <:: if the subsequent character is neither : nor >, the < is treated as a preprocessing token by itself and not as the first character of the alternative token <:. This is done so certain uses of templates are not broken by the substitution. The C++ Standard makes this comment with regards to the term "digraph": [12]

  9. Pattern matching - Wikipedia

    en.wikipedia.org/wiki/Pattern_matching

    The patterns generally have the form of either sequences or tree structures. Uses of pattern matching include outputting the locations (if any) of a pattern within a token sequence, to output some component of the matched pattern, and to substitute the matching pattern with some other token sequence (i.e., search and replace).