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  2. Rockstar San Diego - Wikipedia

    en.wikipedia.org/wiki/Rockstar_San_Diego

    Angel Studios and its 125 employees were integrated with Rockstar Games as Rockstar San Diego. [2] [53] The headcount increased to 230 by 2003. [54] As part of a cultural shift that some employees felt was abrupt, Rockstar Games scrapped the studio's policy of a week-long recesses for all employees after each game's launch. [12]

  3. Development of Red Dead Redemption 2 - Wikipedia

    en.wikipedia.org/wiki/Development_of_Red_Dead...

    After speaking with 77 current and former employees, Kotaku ' s Jason Schreier reported none had worked 100-hour weeks—many averaged around 55 or 60 hours—but they were often "asked or felt compelled to work nights and weekends"; some Rockstar San Diego employees said 80-hour weeks were often mandatory between 2011 and 2016, being told to ...

  4. Development of Red Dead Redemption - Wikipedia

    en.wikipedia.org/wiki/Development_of_Red_Dead...

    Rockstar San Diego's core 180-person team co-opted studios around the world owned by Rockstar Games to facilitate the five-year development between a full team of over 1,000. [ 6 ] [ 7 ] [ 8 ] Rockstar Leeds and Rockstar North assisted with development; Rockstar co-founder and vice president for creativity Dan Houser felt the studio ...

  5. Current Rockstar Employees Speak Out About Working ... - AOL

    www.aol.com/news/current-rockstar-employees...

    Since Rockstar Games’ founder Dan Houser’s comment that the studio was working 100-hour weeks to finish “Red Dead Redemption 2” resulted in an outcry on gaming industry working conditions ...

  6. Rockstar Games - Wikipedia

    en.wikipedia.org/wiki/Rockstar_Games

    Rockstar Advanced Game Engine (RAGE) is a game engine developed by the Rockstar San Diego-internal RAGE Technology Group, created to facilitate game development on all platforms since 2006. [60] RAGE is used in most of Rockstar Games's titles for personal computers and consoles , including Red Dead Redemption , Grand Theft Auto IV , Max Payne 3 ...

  7. Rockstar North - Wikipedia

    en.wikipedia.org/wiki/Rockstar_North

    Rockstar North's 360 employees formed the core of a worldwide team of 1,000 staff, including several other Rockstar Games studios. [82] The core development took roughly three years, and the game was released in September 2013. [ 124 ]

  8. Red Dead Redemption 2 - Wikipedia

    en.wikipedia.org/wiki/Red_Dead_Redemption_2

    Many sources interpreted this statement as "crunch time" for the entire development staff of the game, comparable to similar accusations made by wives of Rockstar San Diego employees in regards to the development of the game's predecessor. [192]

  9. Wikipedia : Peer review/Rockstar San Diego/archive1

    en.wikipedia.org/.../Rockstar_San_Diego/archive1

    Rockstar Games also removed studio-wide vacations after successfully reaching milestones or launching a game, a change many employees felt was abrupt. Some Rockstar San Diego artists traveled to Cairo and Washington, D.C., two locations Agent was to be set in. The four artists that traveled to Cairo took "over 10,000" of such photographs.