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FreeCAD is a general-purpose parametric 3D computer-aided design (CAD) modeler and a building information modeling (BIM) software application with finite element method (FEM) support. [4] It is intended for mechanical engineering product design but also expands to a wider range of uses around engineering, such as architecture or electrical ...
In isometric projection, the most commonly used form of axonometric projection in engineering drawing, [4] the direction of viewing is such that the three axes of space appear equally foreshortened, and there is a common angle of 120° between them. As the distortion caused by foreshortening is uniform, the proportionality between lengths is ...
Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and the angle between any two of them is 120 degrees.
"Isometric" comes from the Greek for "same measure". One of the things that makes isometric drawings so attractive is the ease with which 60° angles can be constructed with only a compass and straightedge. Isometric projection is a type of axonometric projection. The other two types of axonometric projection are: Dimetric projection
Classification of Oblique projection and some 3D projections. Oblique projection is a simple type of technical drawing of graphical projection used for producing two-dimensional (2D) images of three-dimensional (3D) objects.
Technical product documentation — Organization and naming of layers for CAD — Part 2: Concepts, format and codes used in construction documentation ISO/TR 13567-3:1999 (withdrawn September 2015) [3] Technical product documentation — Organization and naming of layers for CAD — Part 3: Application of ISO 13567-1 and ISO 13567-2
Zaxxon, a shooter introduced by Sega in 1982, was the first game to use isometric axonometric projection, from which its name is derived. Though Zaxxon's playing field is semantically 3D, the game has many constraints which classify it as 2.5D: a fixed point of view, scene composition from sprites, and movements such as bullet shots restricted ...
Reflection. Reflections, or mirror isometries, denoted by F c,v, where c is a point in the plane and v is a unit vector in R 2.(F is for "flip".) have the effect of reflecting the point p in the line L that is perpendicular to v and that passes through c.