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Halfling is a word used in Scotland, Northern Ireland, and Northern England for a boy or girl who is not yet fully grown; a youth, an adolescent, and formerly sometimes a boy or young man employed in a junior role in domestic, agricultural, or industrial work. [1]
Kender are a type of fantasy race first developed for the Dragonlance campaign setting for the Dungeons & Dragons fantasy role playing game published by TSR, Inc. in 1984. The first kender character was created by Harold Johnson as a player character in a series of role-playing adventures co-authored by Tracy Hickman and Margaret Weis.
Gnomes were originally introduced to Dungeons & Dragons as a new alternative to dwarves, elves, and halflings. [3] [4] They were developed from mythology from a number of different sources, originally being a bearded, short race similar to halflings and dwarves. The gnome's niche in play was made magical to separate it from the more warrior ...
A dwarf, in the Dungeons & Dragons (D&D) fantasy roleplaying game, is a humanoid race, one of the primary races available for player characters.The idea for the D&D dwarf comes from the dwarves of European mythologies and J. R. R. Tolkien's novel The Lord of the Rings (1954–1955), and has been used in D&D and its predecessor Chainmail since the early 1970s.
Occasionally known as halflings in Tolkien's writings, they live barefooted, and traditionally dwell in homely underground houses which have windows, built into the sides of hills, though others live in houses. Their feet have naturally tough leathery soles (so they do not need shoes) and are covered on top with curly hair.
Avandra – Good Goddess of Change, Luck and Travel, Patron of Halflings. She is revered by rogues, travelers, and merchants, and is the enemy of Zehir, Asmodeus, and Torog. Bahamut – Lawful Good God of Justice, [23] Protection and Nobility. Patron of Dragonborn.
The 127-page book has slightly more halfling coverage. [1] Both sections cover "gods and myth, racial divisions, culture, character kits, and a typical village". [1] Reviewer Eisenbeis noted that due to an oversight "the powers acquired by the priests of each deity are not given", which is necessary for gameplay. [1]
The party must quickly move to a safe location to avoid detection from the Archmages. Nott reveals herself as a halfling named Veth who was once married to Yeza. Her family was kidnapped by goblins and escaped but were separated. Veth killed a goblin leader before being re-captured, and the goblins drowned her and forced a witch to turn her ...