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A stick figure animation made using Microsoft PowerPoint 2016. Microsoft PowerPoint animation is a form of animation which uses Microsoft PowerPoint and similar programs to create a game or movie. The artwork is generally created using PowerPoint's AutoShape features, and then animated slide-by-slide or by using Custom Animation.
These templates are for use when answering questions on the help desk. Each type of comment can be inserted by using a short code, as shown below. If the parameter is not recognized by the template, it will be displayed as plain text. You should substitute this template. Additional text may be included directly after the template.
A slide is a single page of a presentation. A group of slides is called a slide deck. A slide show is an exposition of a series of slides or images in an electronic device or on a projection screen. Before personal computers, they were 35 mm slides viewed with a slide projector [1] or transparencies viewed with an overhead projector.
PowerPoint 2013 and 2016 will also save a presentation in many other file formats, including PDF format, MPEG-4 or WMV video, as a sequence of single-picture files (using image formats including GIF, JPEG, PNG, TIFF, and some older formats), and as a single presentation file in which all slides are replaced with pictures. PowerPoint will both ...
Images can be rotated, mirrored, scaled and cropped using the templates {{Transform-rotate}}, {}, {{CSS image crop}}. See also A Wikimedia Foundation brochure in PDF form that introduces newcomers to Wikimedia Commons and how they can contribute to it.
Create a mental image of an object from all directions (imagining where it continues straight vs. turns). Rotate the object mentally until a comparison can be made (orientating the stimulus to other figure). Make the comparison. Decide if the objects are the same or not.
A sphere rotating (spinning) about an axis. Rotation or rotational motion is the circular movement of an object around a central line, known as an axis of rotation.A plane figure can rotate in either a clockwise or counterclockwise sense around a perpendicular axis intersecting anywhere inside or outside the figure at a center of rotation.
In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) lines or curves.