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The actual term multi-instance learning was introduced in the middle of the 1990s, by Dietterich et al. while they were investigating the problem of drug activity prediction. [3] They tried to create a learning system that could predict whether new molecule was qualified to make some drug, or not, through analyzing a collection of known molecules.
This made the mod highly popular, as its dynamic and unpredictable fights, complex map, and hero-centric gameplay create a more competitive environment and opportunities for outplaying the enemy team. [21] By the early 2010s, multiplayer online battle arena has become a prominent genre in esports tournaments. The genre has seen further growth ...
Whereas the singleton allows only one instance of a class to be created, the multiton pattern allows for the controlled creation of multiple instances, which it manages through the use of a map. Rather than having a single instance per application (e.g. the java.lang.Runtime object in the Java programming language ) the multiton pattern instead ...
A tenant is a group of users who share a common access with specific privileges to the software instance. With a multitenant architecture, a software application is designed to provide every tenant a dedicated share of the instance—including its data, configuration, user management, tenant individual functionality and non-functional ...
Each of the AM-Records contains the data used to negotiate a specific tree instance (AMSTI). Every ABridge, except for the elected root bridge, creates an AM-Record for its own spanning tree instances. They are used by connected ports of neighboring switches to negotiate the transitions of each tree instance with a proposal/agreement mechanism.