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While the lab is aimed to create realistic 3d human beings based on a scientific description of their parameters, the same technology can be successfully applied to non-human characters, like fantasy creatures. The version 1.5.0 of the lab supports three variety of anime characters: classic shojo, modern shojo and "realistic style" anime. There ...
These simulations combine tactile sense with visual information and provide realistic training scenarios to gain, improve, and assess resident and expert surgeons' skills and knowledge. Full-body 3D virtual reconstructions have been performed using MakeHuman, [ 22 ] and 3D analysis of early Christian burials (archaeothanatology).
Poser characters and animations were used for early computer games from 'buddies' game creators ("Desert Rifle" games and "Cake shop" from Qi and ELEFUN(TM) game developers). [ citation needed ] The software was also used in the eighth, ninth, and tenth seasons of Red vs. Blue , as well as the first three seasons of RWBY .
After working on the digital sets used in the Star Wars spinoff, Unreal is now offering a glimpse at its latest virtual production tech: A realistic digital character creator that takes the grunt ...
The similarly AI-driven text adventure game AI Dungeon uses Artbreeder to generate profile pictures for its users, [7] and The Static Age's Andrew Paley has used Artbreeder to create the visuals for his music videos. [8] [9] Artbreeder has been used to create portraits of characters from popular novels such as Harry Potter and Twilight.
Created by the artist Rebecca Allen, it features non-realistic looking, but clearly recognizable computer simulations of the band members. The 1994 film The Crow was the first film production to make use of digital compositing of a computer simulated representation of a face onto scenes filmed using a body double.