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  2. MB-Lab - Wikipedia

    en.wikipedia.org/wiki/MB-Lab

    While the lab is aimed to create realistic 3d human beings based on a scientific description of their parameters, the same technology can be successfully applied to non-human characters, like fantasy creatures. The version 1.5.0 of the lab supports three variety of anime characters: classic shojo, modern shojo and "realistic style" anime. There ...

  3. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    These simulations combine tactile sense with visual information and provide realistic training scenarios to gain, improve, and assess resident and expert surgeons' skills and knowledge. Full-body 3D virtual reconstructions have been performed using MakeHuman, [ 22 ] and 3D analysis of early Christian burials (archaeothanatology).

  4. Poser (software) - Wikipedia

    en.wikipedia.org/wiki/Poser_(software)

    Poser characters and animations were used for early computer games from 'buddies' game creators ("Desert Rifle" games and "Cake shop" from Qi and ELEFUN(TM) game developers). [ citation needed ] The software was also used in the eighth, ninth, and tenth seasons of Red vs. Blue , as well as the first three seasons of RWBY .

  5. Epic's MetaHuman Creator generates realistic virtual people - AOL

    www.aol.com/news/epic-meta-human-creator-virtual...

    After working on the digital sets used in the Star Wars spinoff, Unreal is now offering a glimpse at its latest virtual production tech: A realistic digital character creator that takes the grunt ...

  6. Artbreeder - Wikipedia

    en.wikipedia.org/wiki/Artbreeder

    The similarly AI-driven text adventure game AI Dungeon uses Artbreeder to generate profile pictures for its users, [7] and The Static Age's Andrew Paley has used Artbreeder to create the visuals for his music videos. [8] [9] Artbreeder has been used to create portraits of characters from popular novels such as Harry Potter and Twilight.

  7. Human image synthesis - Wikipedia

    en.wikipedia.org/wiki/Human_image_synthesis

    Created by the artist Rebecca Allen, it features non-realistic looking, but clearly recognizable computer simulations of the band members. The 1994 film The Crow was the first film production to make use of digital compositing of a computer simulated representation of a face onto scenes filmed using a body double.