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  2. Regional lockout - Wikipedia

    en.wikipedia.org/wiki/Regional_lockout

    Region locks could be bypassed using special unlicensed cartridge adapters such as Game Genie. The swapping of cartridge shells also bypasses the physical regional lockout. The Nintendo 64 features similar lockout methods as the Super NES. The GameCube and Wii are both region-locked, as well as the Wii Shop Channel. On the Wii, channels from ...

  3. GameCube - Wikipedia

    en.wikipedia.org/wiki/GameCube

    The GameCube supports e-Reader cards to unlock special features in a few games. ... 2001, with over 700,000 units shipped to the region. [1]

  4. GameCube accessories - Wikipedia

    en.wikipedia.org/wiki/GameCube_accessories

    FreeLoader disables the regional lockout in the GameCube, allowing games from any region (PAL, NTSC, NTSC-J, etc.) to be played on a console from any region. Some Freeloaders are compatible with the Wii, allowing out of region GameCube games on it (later blocked by system updates).

  5. Nintendo e-Reader - Wikipedia

    en.wikipedia.org/wiki/Nintendo_e-Reader

    Two versions were released in Japan: the original e-Reader (without a link cable port), which could read cards to unlock game content, etc.; and later the e-Reader+ (simply "e-Reader" in Australia and North America), which came with a link cable port to connect with GameCube games such as Animal Crossing and with other Game Boy Advance systems for games such as Pokémon Ruby and Sapphire.

  6. Softmod - Wikipedia

    en.wikipedia.org/wiki/Softmod

    MechaPwn [9] is an exploit that permanently unlocks the DVD drive of the slim PS2 (and some later revisions of the fat PS2), allowing PS1 and PS2 discs from any region to be booted. PS1 CD-R copies can be booted directly from the PS2's built-in menu; PS2 CD-R/DVD-R copies require additional software to bypass the PlayStation 2 logo check.

  7. GameCube – Game Boy Advance link cable - Wikipedia

    en.wikipedia.org/wiki/GameCube_–_Game_Boy...

    Access a playable card game on the GBA, which players can use to unlock new content. Animal Crossing: N/A (e-Reader optional) Used as a second screen for the GameCube to design patterns, to access a secret island and/or play a virtual pet style mini-game with the islander, and to play downloadable NES games.

  8. GameCube online functionality - Wikipedia

    en.wikipedia.org/wiki/GameCube_online_functionality

    The first GameCube game with internet access was Phantasy Star Online Episode I & II, a role-playing game (RPG) developed by Sonic Team and published by Sega. Originally released for the Dreamcast in 2000, it was ported to the GameCube in 2002 with additional content. The servers were maintained by Sega, and players were charged USD $8.95 per ...

  9. NBA Street Vol. 2 - Wikipedia

    en.wikipedia.org/wiki/NBA_Street_Vol._2

    NBA Street Vol. 2 was released on April 29, 2003, for the PlayStation 2, GameCube, and Xbox. Only the PlayStation 2 version was released in Japan; the GameCube version was planned for release in that region, but was cancelled. It was followed by NBA Street V3.