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Risk II is a video game version of the board game Risk, developed by Deep Red Games and published by Hasbro Interactive under the MicroProse label. It's a sequel to the 1996 version of Risk . In addition to the classic board game style of play, Risk II introduced new modes including a single-player tournament and a brand new concept called ...
Video games published by Hasbro Interactive, also known as Infogrames Interactive and Atari Interactive. Pages in category "Hasbro Interactive games" The following 45 pages are in this category, out of 45 total.
Data Design Interactive: 2000: Windows, PlayStation: Tonka Workshop: Media Station Inc. 2000 Windows Comes with an interactive tool workbench that attaches to the keyboard. Ultimate Yahtzee: PCA Inc. 1996: Windows: Upwords: Random Games: 1999: Windows
Games published by Hasbro, or by companies that are now divisions of Hasbro. Games should be listed under their subsidiary. Games should be listed under their subsidiary. Subcategories
Realtime Associates, Inc. is an American video game developer and publisher. The company was founded in 1986 by David Warhol and a group of ex-Mattel Electronics employees originally to create games for the Intellivision system.
In 1996, Hasbro Interactive released a PC version of Risk that included a new variation on the game called Ultimate Risk, which did not use dice but rather implemented the use of forts, generals, and complex battle strategies.
In 1998, Hasbro Interactive released a Monopoly video game for Microsoft Windows, which used 3D graphics instead of the top-down design used in previous versions. It ran on Windows 95 (although can be run on up to Windows XP , but will not work on Windows Vista and up) and had a special online play feature which used a modem .
X-COM has 50 maps (10 for each setting - Urban, UFO, Ice, X-COM Base and Alien Base). On each map there are a number of crates containing powerups (such as doubling the action points, damage or range of a unit for a turn, reveal the complete map for the same turn, instantly heal the unit, or provide a shield, landmine or grenades), but also hazards such as mines and traps or teleports.