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His next appearance, in Dark Souls, is as "Trusty Patches", with a nigh-identical appearance and role, springing two traps on the player in the game's Catacombs area, then returning to the game's hub, Firelink Shrine, as a merchant. [2] In this game, he largely sells the stolen weapons, armor, and items of clerics. [3]
Appearing in both Dark Souls and Dark Souls III, it is the capital of the kingdom of Lordran and the former seat of the power of the deities of the Dark Souls world. By the time of Dark Souls, it has long become an abandoned lost city, populated almost only by threats to the player character. Going through Anor Londo is a requirement in both ...
On May 10, 2016, Bandai Namco announced that Dark Souls III had reached three million copies shipped worldwide, with 500,000 in Japan and Asia, 1.5 million in North America, and one million in Europe. [60] It was also reported that Dark Souls III was the best-selling software in North America in the month of release. [61]
Pages in category "Dark Souls characters" The following 3 pages are in this category, out of 3 total. This list may not reflect recent changes. P. Patches (character) S.
Dark Souls [a] is a dark fantasy action role-playing game series developed by FromSoftware and published by Bandai Namco Entertainment. Created by Hidetaka Miyazaki , the series began with the release of Dark Souls (2011) and has seen two sequels, Dark Souls II (2014) and Dark Souls III (2016).
Like the player character, Solaire is an Undead who journeys to the land of Lordran from his homeland of Astora, albeit on a personal mission to "find his very own Sun".". His world and the player's come into contact at various times during the game, and he gives the player a White Soapstone item during his first meeting so that the player can be summoned into other worlds as a phantom and ...
Dark Souls: Artorias of the Abyss is a downloadable content pack for the 2011 action role-playing game Dark Souls. Developed by FromSoftware and published by Namco Bandai Games , it released as part of the Prepare to Die Edition version of the game for Windows in August 2012.
Takenouchi later joined FromSoftware, where he worked on sound design for Demon's Souls with Hideyuki Eto, marking their fourth collaboration. [3] As Takenouchi was inexperienced with orchestral scores, he brought Shunsuke Kida to compose the soundtrack. [2] Takenouchi would then work on sound design for the game's 2011 spiritual successor Dark ...