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Cheating in chess is a deliberate violation of the rules of chess or other behaviour that is intended to give an unfair advantage to a player or team. Cheating can occur in many forms [1] and can take place before, during, or after a game.
Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).
Today, chess engines may be installed as software on ordinary devices like smartphones and PCs, [3] either alone or alongside GUI programs such as Chessbase and the mobile apps for Chess.com and Lichess (both primarily websites). [4] Examples of free and open source engines include Stockfish [5] and Leela Chess Zero [6] (Lc0).
Lichess (/ ˈ l iː tʃ ɛ s /; LEE-ches) [3] [4] is a free and open-source Internet chess server run by a non-profit organization of the same name. Users of the site can play online chess anonymously and optionally register an account to play rated games .
Chess software comes in different forms. A chess playing program provides a graphical chessboard on which one can play a chess game against a computer. Such programs are available for personal computers, video game consoles, smartphones/tablet computers or mainframes/supercomputers.
Chess.com saw more than twice as many account registrations in November as it had in previous months, and the number of games played monthly on Lichess doubled as well. There was also a demographic shift in players, with female registration on Chess.com shifting from 22% to 27% of new players. [ 172 ]
The meaning of the term "chess engine" has evolved over time. In 1986, Linda and Tony Scherzer entered their program Bebe into the 4th World Computer Chess Championship, running it on "Chess Engine," their brand name for the chess computer hardware [2] made, and marketed by their company Sys-10, Inc. [3] By 1990 the developers of Deep Blue, Feng-hsiung Hsu and Murray Campbell, were writing of ...
Animation of an en passant capture. The conditions for a pawn to capture an enemy pawn en passant are as follows: . the enemy pawn advanced two squares on the previous turn;; the capturing pawn attacks the square that the enemy pawn passed over.