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  2. Government simulation game - Wikipedia

    en.wikipedia.org/wiki/Government_simulation_game

    A government simulation or political simulation is a game that attempts to simulate the government and politics of all or part of a nation. These games may include geopolitical situations (involving the formation and execution of foreign policy), the creation of domestic political policies, or the simulation of political campaigns. [1]

  3. Alter Ego (1986 video game) - Wikipedia

    en.wikipedia.org/wiki/Alter_Ego_(1986_video_game)

    The player's alter ego begins the game as an infant; the game presents the user with a tree diagram with nodes, each labeled with an icon. The player chooses an icon representing an "experience" or situation to explore. Each icon bears a symbol showing what kind of experience it represents (for example, a heart denotes an emotional event).

  4. Decisions, Decisions - Wikipedia

    en.wikipedia.org/wiki/Decisions,_Decisions

    Decisions, Decisions is a 15-part educational role-playing video game series by Tom Snyder Productions, released from the 1980s to the early 2000s. [ 1 ] [ 2 ] It has also been described as a "media-assisted Simulation Game " series.

  5. Beholder (video game) - Wikipedia

    en.wikipedia.org/wiki/Beholder_(video_game)

    The game offers the player the choice of either following the commands of the Government or siding with the people who suffer from the oppressive directives. Each game character has its personality, circumstances, and issues. Every decision that a player makes affects the way the story unfolds.

  6. Strategy game - Wikipedia

    en.wikipedia.org/wiki/Strategy_game

    A strategy game or strategic game is a game in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree -style thinking, and typically very high situational awareness .

  7. Universal Paperclips - Wikipedia

    en.wikipedia.org/wiki/Universal_Paperclips

    The goal of making paperclips initially seems banal and harmless, but the AI uses its superintelligence to easily gain a strategic advantage over the human race and effectively takes over the world, as taking over the world is the best way to maximize its goal of building paperclips.