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Frame technology (FT) is a language-neutral (i.e., processes various languages) system that manufactures custom software [1] from reusable, machine-adaptable building blocks, called frames. FT is used to reduce the time, effort, and errors involved in the design, construction, and evolution of large, complex software systems.
AMD Fluid Motion Frames (AFMF) is a driver-level frame generation technology launching in Q1 2024 which is compatible with all DirectX 11 and DirectX 12 games, however it runs on RDNA 2 and RDNA 3 GPUs. AFMF uses optical flow analysis but not motion vectors, so it can only interpolate a new frame between two traditionally rendered frames.
Framework, launched in 1984, was an office suite to run on the (x86) IBM PC and compatibles with the MS-DOS operating system.. Unlike other integrated products, Framework was not created as "plug-in" modules with a similar look and feel, but as a single windowing workspace representing a desktop metaphor that could manage and outline "Frames" sharing a common underlying format.
rattleCAD is a parametric 2D computer-aided design (CAD) software specific for bicycle design, [1] [2] in particular for design bicycle frame, [3] [4] developed by the Austrian cyclist and programmer Manfred Rosenberger since 2008. [5]
S-FRAME Software Inc., (now part of Altair) formerly SOFTEK Services Ltd. [1] [2] is a Canadian engineering software company that develops analysis and design software for use by civil and structural engineers. S-FRAME was founded in 1981 by George Casoli, FCSCE, P.Eng. [3] The company was acquired in 2021 by Altair Engineering. [4]
Another major leap demonstrated at CES was DLSS 4, Nvidia’s latest AI-powered upscaling, capable of generating multiple frames at once. In a demonstration, DLSS 4 rendered a scene at 247 frames ...
The designers of software frameworks aim to facilitate software developments by allowing designers and programmers to devote their time to meeting software requirements rather than dealing with the more standard low-level details of providing a working system, thereby reducing overall development time. [2]
The latest version of DLSS — DLSS 4 —includes what Nvidia calls Multi Frame Generation. DLSS can already add frames to a game’s output, improving overall frame rate.