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  2. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.

  3. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    A sample UML class diagram for the adapter design pattern. [5] In the above UML class diagram, the client class that requires a target interface cannot reuse the adaptee class directly because its interface doesn't conform to the target interface. Instead, the client works through an adapter class that implements the target interface in terms ...

  4. 4+1 architectural view model - Wikipedia

    en.wikipedia.org/wiki/4+1_architectural_view_model

    Physical view: The physical view (aka the deployment view) depicts the system from a system engineer's point of view. It is concerned with the topology of software components on the physical layer as well as the physical connections between these components. UML diagrams used to represent the physical view include the deployment diagram. [2]

  5. Interface control document - Wikipedia

    en.wikipedia.org/wiki/Interface_control_document

    An ICD is the umbrella document over the system interfaces; examples of what these interface specifications should describe include: The inputs and outputs of a single system, documented in individual SIRS (Software Interface Requirements Specifications) and HIRS (Hardware Interface Requirements Specifications) documents, would fall under "The Wikipedia Interface Control Document".

  6. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software. [1]

  7. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    In the above UML class diagram, the Director class doesn't create and assemble the ProductA1 and ProductB1 objects directly. Instead, the Director refers to the Builder interface for building (creating and assembling) the parts of a complex object, which makes the Director independent of which concrete classes are instantiated (which ...

  8. Loose coupling - Wikipedia

    en.wikipedia.org/wiki/Loose_coupling

    This is a UML diagram illustrating an example of loose coupling between a dependent class and a set of concrete classes, which provide the required behavior: For comparison, this diagram illustrates the alternative design with strong coupling between the dependent class and a provider:

  9. System context diagram - Wikipedia

    en.wikipedia.org/wiki/System_context_diagram

    Example of a system context diagram. [1] A system context diagram in engineering is a diagram that defines the boundary between the system, or part of a system, and its environment, showing the entities that interact with it. [2] This diagram is a high level view of a system. It is similar to a block diagram.