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  2. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...

  3. Armature (sculpture) - Wikipedia

    en.wikipedia.org/wiki/Armature_(sculpture)

    An armature used in stop-motion animation is an articulated metal, wire or even wooden figure covered with material to build the character, but can be made to hold poses for extended periods of time. In 3D computer animation, the analogous concept is the skeleton or rig used in skeletal animation.

  4. Interactive skeleton-driven simulation - Wikipedia

    en.wikipedia.org/wiki/Interactive_skeleton...

    Physically Based Rigging for Deformable Characters, 2005 SIGGRAPH. Authors: Steve Capell, Matthew Burkhart, Brian Curless, Tom Duchamp and Zoran Popović. Skeleton-driven Deformation - lecture on physically-based modelling, simulation and animation, 2005, Ming C. Lin, University of North Carolina, USA.

  5. Visual effects - Wikipedia

    en.wikipedia.org/wiki/Visual_effects

    Rigging: Skeletal animation or rigging is a technique in computer animation in which a character (or another articulated object) is represented in two parts: a surface representation used to draw the character (called the mesh or skin) and a hierarchical set of interconnected parts (called bones, and collectively forming the skeleton or rig), a ...

  6. Digital puppetry - Wikipedia

    en.wikipedia.org/wiki/Digital_puppetry

    Digital puppetry is closely associated with character animation, motion capture technologies, and 3D animation, as well as skeletal animation. Digital puppetry is also known as virtual puppetry , performance animation , living animation , aniforms , live animation and real-time animation (although the latter also refers to animation generated ...

  7. T-pose - Wikipedia

    en.wikipedia.org/wiki/T-pose

    The T-pose is primarily used as the default armature pose for skeletal animation in 3D software, which is then manipulated to create animation. The purpose of the T-pose relates to the important elements of the body being axis-aligned, thereby making it easier to rig the model for animation, physics, and other controls.

  8. Skeletal rigging - Wikipedia

    en.wikipedia.org/?title=Skeletal_rigging&redirect=no

    move to sidebar hide. From Wikipedia, the free encyclopedia

  9. Portal:Animation/Selected picture/36 - Wikipedia

    en.wikipedia.org/wiki/Portal:Animation/Selected...

    Skeletal animation is a technique in computer animation in which a character is represented in two parts: a surface representation used to draw the character (called skin or mesh) and a hierarchical set of interconnected bones (called the skeleton or rig) used to animate (pose and keyframe) the mesh.