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In the example provided by the US DoE in its final rule, an electric car with an energy consumption of 265 Watt hour per mile in urban driving, and 220 Watt hour per mile in highway driving, results in a petroleum-equivalent fuel economy of 335.24 miles per gallon, based on a driving schedule factor of 55 percent urban, and 45 percent highway ...
Fuel economy is the distance travelled per unit volume of fuel used; for example, kilometres per litre (km/L) or miles per gallon (MPG), where 1 MPG (imperial) ≈ 0.354006 km/L. The higher the value, the more economic a vehicle is (the more distance it can travel with a certain volume of fuel).
The fuel consumption is an equivalent measure for cars sold outside the United States, typically measured in litres per 100 km traveled; in general, the fuel consumption and miles per gallon would be reciprocals with appropriate conversion factors, but because different countries use different driving cycles to measure fuel consumption, fuel ...
This is around 1 ⁄ 5 (20%) of what is needed to power a standard upright bicycle without aerodynamic cladding at same speed, and 1 ⁄ 50 (2%) of that which is consumed by an average fossil fuel or electric car (the velomobile efficiency corresponds to 4700 miles per US gallon, 2000 km/L, or 0.05 L/100 km). [22]
(This is given by the change in Gibbs free energy, and is around 45.7 MJ/kg for gasoline.) The actual amount of mechanical work obtained from fuel (the inverse of the specific fuel consumption) depends on the engine. A figure of 17.6 MJ/kg is possible with a gasoline engine, and 19.1 MJ/kg for a diesel engine.
Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.
It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving.
Vehicle simulation games are a genre of video games which attempt to provide the player with a realistic interpretation of operating various kinds of vehicles. The majority are flight simulators and racing games, but also includes simulations of driving spacecraft, boats, tanks, and other combat vehicles.