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Sonic Time Twisted is a 2D Sonic game in the style of the 16-bit titles, mostly following that of Sonic the Hedgehog 3 and Sonic CD. It includes multiple playable characters, original levels, and time travel elements. [6] Sonic.EXE - The Game is a 2D Sonic horror game made in GameMaker.
Johnathan Irwin of Hooked Gamers gave the game a 7.0/10, praising its gameplay and the options for various maps, but noting that the game eventually became repetitive. [5] Game Grin's Nathan Saretzky also gave 911 Operator a 7/10 rating, concluding that it was an "wonderfully executed arcade game" that succeeded at being "simple and fun ...
Emergency is a series of real-time strategy simulation video games by German developer Sixteen Tons Entertainment, designed by Ralph Stock.In the games, players control emergency services—namely police, fire, emergency medical services, and technical services—and command operations to handle a variety of emergencies.
Some SNK staff formed Dimps the following year, and developed original 2D Sonic games—Sonic Advance (2001), Sonic Advance 2 (2002), and Sonic Advance 3 (2004)—for Nintendo's Game Boy Advance (GBA). [92] [93] Sonic Advance was the first original Sonic game released for a Nintendo console after Sega and Nintendo's fierce rivalry in the 1990s.
Sonic the Fighters, [a] also known as Sonic Championship, [b] is a 1996 three-dimensional fighting video game from Sega. The game, developed by Sega AM2 and built on their Model 2 arcade system, pits players in one-on-one battles with a roster of characters from the Sonic the Hedgehog series.
Sonic Dreams Collection is a 2015 art game developed by Arcane Kids for OS X and Windows.It is an unofficial game based on Sega's Sonic the Hedgehog franchise that compiles four minigames presented as unfinished Sonic games, but the game as a whole later reveals itself to be a psychological horror game satirizing the then-modern Sonic fandom, known for its peculiarities.
Sonic Rivals is a side-scrolling video game similar to the original Sonic the Hedgehog games for the Sega Genesis, but with a 2.5D perspective. [1] Characters race to the finish line while avoiding the level's obstacles. The game contains six zones, each with three respective acts, the third being a boss battle, totaling in 17 stages. [2]
As Sonic had become Sega's mascot, Sega released two educational games featuring characters from the Sonic franchise, Sonic the Hedgehog's Gameworld and Tails and the Music Maker. [8] [10] Gameworld was developed by Aspect Co., [11] the studio that produced the majority of the Game Gear Sonic games. [12]