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  2. Geometry Dash - Wikipedia

    en.wikipedia.org/wiki/Geometry_Dash

    He previously developed it for the computer but later altered his plan and made attempts to make it a mobile game. Topala was inspired by The Impossible Game and took about four months to create the game and take it to the App Store and Google Play Store. In the beta version, the game was called Geometry Jump but later changed to Geometry Dash.

  3. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  4. Devil Summoner: Raidou Kuzunoha vs. the Soulless Army

    en.wikipedia.org/wiki/Devil_Summoner:_Raidou...

    However, the demons must have loyalty towards Raidou; to increase the Loyalty, they must fight together through many battles. A high level of loyalty unlocks also a combined attack with the sword or the gun. Aside from the basic "two-for-one" fusion, a demon can also be fused into Raidou's sword, thus making the weapon more powerful.

  5. Classification of demons - Wikipedia

    en.wikipedia.org/wiki/Classification_of_demons

    The Testament of Solomon is a pseudepigraphical work, purportedly written by King Solomon, in which the author mostly describes particular demons who he enslaved to help build the temple, the questions he put to them about their deeds and how they could be thwarted, and their answers, which provide a kind of self-help manual against demonic activity.

  6. Digital Devil Story: Megami Tensei - Wikipedia

    en.wikipedia.org/wiki/Digital_Devil_Story:...

    Demons do not level up; instead, the player can create stronger demons by visiting a special location and fusing two of their allied demons together into a new one. [1] [2] The version for personal computers (PC) is an action role-playing game which plays from a top-down perspective. Controlling Nakajima, the player explores the labyrinthine ...

  7. Gargoyle's Quest - Wikipedia

    en.wikipedia.org/wiki/Gargoyle's_Quest

    Gargoyle's Quest was developed as a spin-off to the Ghosts 'n Goblins series to feature an enemy demon character from the series called Firebrand (known as Red Arremer in Japan). The character was popular with players, so Capcom decided it would be interesting and unique to make a game where players could control a demon and learn his wide moveset.

  8. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Leading player or computer controlled opponents should never get an irretrievable advantage until they almost won. [2] Early mistakes and chance should not make a game unwinnable. [ 16 ] [ 3 ] Also, the game should provide the player with enough information and control to avoid those errors, so the player always feels responsible for his or her ...

  9. Realm of the Mad God - Wikipedia

    en.wikipedia.org/wiki/Realm_of_the_Mad_God

    Stat potions can drop from gods in the godlands, from event bosses, and from dungeon bosses. The difficulty of the dungeon often corresponds with how valued the stat potions that can drop from it are; Speed, a relatively easy stat to max, is easy to obtain, while Life, the hardest stat to max, drops from the harder dungeons in the game.