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The GameCube controller is the standard game controller for the GameCube home video game console, manufactured by Nintendo and launched in 2001. As the successor to the Nintendo 64 controller, it is the progression of Nintendo's controller design in numerous ways.
The Classic Controller (left) is designed to be connected to the Wii Remote (right) expansion port. GameCube ports on the top of the Wii unit. This is a list of Wii games with traditional control schemes.
Although the controller was designed for the Steam Machine platform, it could also be used with Steam on existing PCs. [3] The controller also included gyroscopic sensors to detect the relative orientation of the controller. A representative configuration page for the Steam Controller, which demonstrates the array of settings that can be ...
The WaveBird Wireless Controller (stylized as WAVEBIRD, commonly abbreviated as WaveBird or WaveBird controller) is a radio frequency-based wireless controller manufactured by Nintendo for use with the GameCube home video game console. Its name is a reference to Dolphin, [2] the GameCube's codename during development. [3]
GameCube controllers have limited support on Wii U and Switch, to play Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate respectively, via a USB adapter. [ 284 ] [ 285 ] While on the Wii U the controller was only allowed to be used in Super Smash Bros. , the Nintendo Switch recognizes it as a Pro Controller .
The WaveBird Wireless Controller is an RF-based wireless controller based on the same design as the standard controller. It communicates with the GameCube system wirelessly through a receiver dongle which connects to one of the system's controller ports.
Game Boy Advance–GameCube linking is among the features emulated by Dolphin 5.0. Throughout 2014, several features were implemented into Dolphin, including disc loading emulation, native support for GameCube controllers, [19] perfect audio emulation, [55] and bug fixes for problems which had been present since the emulator's earliest days.
Nintendo originally offered a digital video output on early GameCube models. However, it was determined that less than one percent of users utilized the feature. The company eventually removed the option starting with model number DOL-101 of May 2004. [1] The console's technical specifications are as follows. [2] [3] [4]