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SBUDNIC was launched to test Arduino Nano and other commercial off-the-shelf technology in space, using a simple, open-source design. [2]An ambitious project is the QB50, an international network of 50 CubeSats for multi-point by different universities and other teams, in-situ measurements in the lower thermosphere (90–350 km) and re-entry research.
Ncube-2, a Norwegian CubeSat (10 cm (3.9 in) cube). A CubeSat is a class of small satellite with a form factor of 10 cm (3.9 in) cubes. [1] CubeSats have a mass of no more than 2 kg (4.4 lb) per unit, [2] and often use commercial off-the-shelf (COTS) components for their electronics and structure.
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Toys-to-life is a video game feature using physical figurines or action figures to interact within the game. [1] These toys use a near field communication (NFC), radio frequency identification (RFID), or image recognition data protocol to determine the individual figurine's proximity, and save a player's progress data to a storage medium located within that piece. [2]
*Xbox Live Indie Games Dead Rising 2: PC / PS3 / XB360: Action RPG: 2010 2 Online Full No Dead Rising 2: Off the Record: PC / PS3 / XB360: Action RPG: 2011 2 Online Full No Dead Space 3: PC / PS3 / XB360: TPS: 2013 2 Online Full No Death Jr.: Root of Evil: Wii: Action-Adv. 2008 2 Local Split No Deathsmiles: Arcade / XB360* Scrolling shooter ...
At the time of the merger, which was funded by investors from Nevis Capital and Coralinn, over 40% of all CubeSats had some components manufactured by Clyde Space. [2] The firm's Uppsala office is the headquarters and main administrative office, while the Glasgow office is the company's main manufacturing hub.
COMPASS-2 (also known as DragSail-CubeSat) is the second satellite developed by students from FH Aachen and RWTH Aachen University. It has a sail to increase its drag coefficient, and was launched (with a number of other satellites) in 2017 by means of a Polar Satellite Launch Vehicle .
Life simulation games are about "maintaining and growing a virtual life", [2] where players are given the power to control the lives of autonomous people or creatures. [1] Artificial life games are related to computer science research in artificial life. But "because they're intended for entertainment rather than research, commercial A-life ...