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  2. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...

  3. Morph target animation - Wikipedia

    en.wikipedia.org/wiki/Morph_target_animation

    Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes [1] is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions.

  4. Computer animation - Wikipedia

    en.wikipedia.org/wiki/Computer_animation

    Computer animation is essentially a digital successor to stop motion techniques, but using 3D models, and traditional animation techniques using frame-by-frame animation of 2D illustrations. For 2D figure animations, separate objects (illustrations) and separate transparent layers are used with or without that virtual skeleton.

  5. T-pose - Wikipedia

    en.wikipedia.org/wiki/T-pose

    In computer animation, a T-pose is a default posing for a humanoid 3D model's skeleton before it is animated. [1] It is called so because of its shape: the straight legs and arms of a humanoid model combine to form a capital letter T. When the arms are angled downwards, the pose is sometimes referred to as an A-pose instead.

  6. The Skeleton Dance - Wikipedia

    en.wikipedia.org/wiki/The_Skeleton_Dance

    The Skeleton Dance is a 1929 Silly Symphony animated short subject with a comedy horror theme. It was produced and directed by Walt Disney and animated by Ub Iwerks . [ 1 ] In the film, [ 2 ] four human skeletons dance and make music around a spooky graveyard —a modern film example of medieval European " danse macabre " imagery.

  7. Pose space deformation - Wikipedia

    en.wikipedia.org/wiki/Pose_space_deformation

    Pose space deformation is a computer animation technique which is used to deform a mesh on skeleton-driven animation. Common use of this technique is to deform the shape of a mesh (for example, an arm) according to the angle of the joint (in this case, the elbow) bent.

  8. Ray Harryhausen - Wikipedia

    en.wikipedia.org/wiki/Ray_Harryhausen

    Among the film's several celebrated animation sequences is an extended fight between three actors and seven living skeletons, a considerable advance on the single-skeleton fight scene in Sinbad. This stop-motion sequence took over four months to complete.

  9. 2025 in animation - Wikipedia

    en.wikipedia.org/wiki/2025_in_animation

    2025 in animation is an overview of notable events, including notable awards, ... The Skeleton Dance, enters the public domain in the United States.