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  2. Unreal Media Server - Wikipedia

    en.wikipedia.org/wiki/Unreal_Media_Server

    Unreal Media Server is known for low latency live streaming; with UMS, WebRTC, WebSocket-video/mp4, RTMP and MPEG2-TS protocols latencies of 0.2–2 seconds can be achieved when streaming over the Internet; with Apple HLS the latency can be as low as 3 seconds.

  3. HTTP Live Streaming - Wikipedia

    en.wikipedia.org/wiki/HTTP_Live_Streaming

    HTTP Live Streaming (also known as HLS) is an HTTP-based adaptive bitrate streaming communications protocol developed by Apple Inc. and released in 2009. Support for the protocol is widespread in media players, web browsers, mobile devices, and streaming media servers.

  4. Progressive download - Wikipedia

    en.wikipedia.org/wiki/Progressive_download

    HTTP Pseudo-streaming (or progressive download), similar to streaming media or HTTP Live Streaming, also supports adaptive bitrate streaming. The disadvantage of HTTP Pseudo-streaming over streaming media is reduced security, since HTTP is easier to sniff compared to RTMP, along with long loading times when seeking larger videos. [3]

  5. The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.

  6. List of online video platforms - Wikipedia

    en.wikipedia.org/wiki/List_of_online_video_platforms

    Online video platforms allow users to upload, share videos or live stream their own videos to the Internet. These can either be for the general public to watch, or particular users on a shared network. The most popular video hosting website is YouTube, 2 billion active until October 2020 and the most extensive catalog of online videos. [1]

  7. Real-Time Streaming Protocol - Wikipedia

    en.wikipedia.org/wiki/Real-Time_Streaming_Protocol

    Ant Media Server: The Community version [16] version supports pulling from RTSP/S sources and can live stream using HLS or record in MP4. The Enterprise version can convert RTSP to WebRTC with approximately 200-500ms end-to-end latency. Darwin Streaming Server: Open-sourced version of QuickTime Streaming Server maintained by Apple.

  8. Adaptive bitrate streaming - Wikipedia

    en.wikipedia.org/wiki/Adaptive_bitrate_streaming

    Adaptive streaming overview Adaptive streaming in action. Adaptive bitrate streaming is a technique used in streaming multimedia over computer networks.. While in the past most video or audio streaming technologies utilized streaming protocols such as RTP with RTSP, today's adaptive streaming technologies are based almost exclusively on HTTP, [1] and are designed to work efficiently over large ...

  9. Dynamic Adaptive Streaming over HTTP - Wikipedia

    en.wikipedia.org/wiki/Dynamic_Adaptive_Streaming...

    DASH is an adaptive bitrate streaming technology where a multimedia file is partitioned into one or more segments and delivered to a client using HTTP. [15] A media presentation description (MPD) describes segment information (timing, URL, media characteristics like video resolution and bit rates), and can be organized in different ways such as SegmentList, SegmentTemplate, SegmentBase and ...