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  2. Class (knowledge representation) - Wikipedia

    en.wikipedia.org/wiki/Class_(knowledge...

    The instantiation relationship is a relation between objects and classes. We say that an object O, say Harry the eagle is an instance of a class, say Eagle. Harry the eagle has all the properties that we can attribute to an eagle, for example his parents were eagles, he is a bird, he is a meat eater and so on. It is a special kind of is a ...

  3. Ontology components - Wikipedia

    en.wikipedia.org/wiki/Ontology_components

    Individuals (instances) are the basic, "ground level" components of an ontology. The individuals in an ontology may include concrete objects such as people, animals, tables, automobiles, molecules, and planets, as well as abstract individuals such as numbers and words (although there are differences of opinion as to whether numbers and words are classes or individuals).

  4. Ontology - Wikipedia

    en.wikipedia.org/wiki/Ontology

    Intentional objects are entities that exist within mental states, like perceptions, beliefs, and desires. For example, if a person thinks about the Loch Ness Monster then the Loch Ness Monster is the intentional object of this thought. People can think about existing and non-existing objects.

  5. Cognitive categorization - Wikipedia

    en.wikipedia.org/wiki/Cognitive_categorization

    Categorization is a type of cognition involving conceptual differentiation between characteristics of conscious experience, such as objects, events, or ideas.It involves the abstraction and differentiation of aspects of experience by sorting and distinguishing between groupings, through classification or typification [1] [2] on the basis of traits, features, similarities or other criteria that ...

  6. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Objects are instances of a class. Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, [1] which can contain data and code: data in the form of fields (often known as attributes or properties), and code in the form of procedures (often known as methods).

  7. is-a - Wikipedia

    en.wikipedia.org/wiki/Is-a

    In knowledge representation and ontology components, including for object-oriented programming and design, is-a (also written as is_a or is a) is a subsumptive [a] relationship between abstractions (e.g., types, classes), wherein one class A is a subclass of another class B (and so B is a superclass of A).

  8. 19 ways the world is designed for right-handed people - AOL

    www.aol.com/19-ways-world-designed-handed...

    The placement of objects like pens and gearshifts is also typically geared toward those with a dominant right hand. Here are 19 simple, daily tasks or experiences that can be a hassle for left ...

  9. Classification - Wikipedia

    en.wikipedia.org/wiki/Classification

    Classification is the activity of assigning objects to some pre-existing classes or categories. This is distinct from the task of establishing the classes themselves (for example through cluster analysis). [1] Examples include diagnostic tests, identifying spam emails and deciding whether to give someone a driving license.