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Boss – The dragon is a boss that the player must defeat. (IE, Volvagia, Lord of the Lightning, Elder Dragons in Monster Hunter) Final Boss – The dragon is the final boss in the game. (IE Alduin, Ridley, Grigori, Jack of Blades, Deathwing, Ender Dragon, Singe) Optional Boss – The dragon is an optional boss.
A parodic dating sim and horror visual novel wherein the player obtains a pink Necronomicon, and begins performing rituals to summon moe anthropomorphic beings from the Cthulhu Mythos, such as Ln'eta, a female version of Cthulhu. Terraria: Re-Logic: 2011 Eye of Cthulhu and Brain of Cthulhu are two prominent boss characters.
Terraria: A bright-green metal found deep beneath the jungle, implied to be the toughest ore that can be mined from the ground (topped only by Luminite, a material dropped by the final boss). True to its name, Chlorophyte has plant-themed properties, and can be used to craft armor and weapons that harness the powers of plants.
For mythological weapons, see Category:Mythological weapons. Subcategories. This category has the following 4 subcategories, out of 4 total. M.
Enchanted weapons have increased statistics in comparison to their original form, and they are also endowed by one of the four elements. The weapons that cannot be enchanted by the guardian beast will require the completion of a side-quest. A battle in Summon Night. Battles in Summon Night take place inside dungeons.
Its blood, the Black, is a weapon which takes the form of black snowflakes that stick to and smother a victim. This is stated in The Caller of the Black . The god's touch causes an instant change in the person affected—this change is usually fatal but occasionally brings some benefit.
Newly summoned monsters range from a 1-star grade to a 5-star grade, with 4- and 5-star monsters being the rarest. The star grade of a monster can be artificially raised by "evolution," which uses other monsters to raise the star grade and level cap of a monster, with the highest being a 6-star grade and a 40-level cap.
Weapons can be bought from vendors, picked up from fallen enemies, and found inside containers. [8] [9] The game features six weapon types—pistols, submachine guns, assault rifles, shotguns, sniper rifles, and rocket launchers—with a procedurally generated loot system capable of generating numerous variations of these and other gear. [10]