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Wheel offense is an offensive strategy in basketball, developed in the late 1950s by Garland F. Pinholster at the Oglethorpe University. [1] It is a kind of continuity offense in which players move around in a circular pattern to create good scoring opportunities.
In basketball, there are five players on the court per team, each assigned to positions. From a strategic point of view, these players have been assigned to positions defined by the role they play. Players are split into 3 main categories: guard, forward, and center, with the standard team featuring two guards, two forwards, and a center.
The history of sport psychology dates back to almost 200 years ago, with Carl Friedrich Koch's (1830) publication of Calisthenics from the Viewpoint of Dietetics and Psychology. The first psychology laboratory was established back in 1879 by Wilhelm Wundt, this is where the first experiments of sport psychology were first conducted.
A list of 'effects' that have been noticed in the field of psychology. [clarification needed] ... Serial position effect; Simon effect ... Wagon-wheel effect; Well ...
They are more apparent in pitchers and catchers, players who touch the ball the most in the game, though position players have also been subject to the malady. Pittsburgh Pirates pitcher Steve Blass is an example; from 1964 to 1972, he was a dominant pitcher and All-Star; however, beginning in 1973, he suddenly lost his command, issuing 84 ...
Olympic pictogram for basketball. Basketball is a team sport in which two teams, most commonly of five players each, opposing one another on a rectangular court, compete with the primary objective of shooting a basketball (approximately 9.4 inches (24 cm) in diameter) through the defender's hoop (a basket 18 inches (46 cm) in diameter mounted 10 feet (3.048 m) high to a backboard at each end ...
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In 2014, a paper from three Harvard graduates presented at the Sloan Sports Analytics Conference, which used advanced statistics that for the first time could control for variables in basketball games such as the player's shot location and a defender's position, showed a "small yet significant hot-hand effect." [14]