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  2. List of Java bytecode instructions - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_bytecode...

    This is a list of the instructions that make up the Java bytecode, an abstract machine language that is ultimately executed by the Java virtual machine. [1] The Java bytecode is generated from languages running on the Java Platform, most notably the Java programming language.

  3. Fetch-and-add - Wikipedia

    en.wikipedia.org/wiki/Fetch-and-add

    In computer science, the fetch-and-add (FAA) CPU instruction atomically increments the contents of a memory location by a specified value. That is, fetch-and-add performs the following operation: increment the value at address x by a , where x is a memory location and a is some value, and return the original value at x .

  4. Instruction set simulator - Wikipedia

    en.wikipedia.org/wiki/Instruction_set_simulator

    CPU Sim - Java-based program that allows the user to design and create an instruction set and then run programs of instructions from the set through simulation; Gpsim - PIC microcontroller simulator; INTERP/8 - Intel 8008 and INTERP/80 for Intel 8080. Little man computer - simple Java-based example of an instruction set simulator

  5. Memory ordering - Wikipedia

    en.wikipedia.org/wiki/Memory_ordering

    If the semantics of the program language restrict the compiler into translating the expression in left-to-right order (for example), then the generated code will look as if the programmer had written the following statements in the original program: sum = a + b; sum = sum + c;

  6. Maximal munch - Wikipedia

    en.wikipedia.org/wiki/Maximal_munch

    An entire subtree might be converted into just one machine instruction, and the problem is how to split the tree into non-overlapping "tiles", each representing one machine instruction. An effective strategy is simply to make a tile of the largest subtree possible at any given point, which is called "maximal munch".

  7. Machine code - Wikipedia

    en.wikipedia.org/wiki/Machine_code

    Instructions are patterns of bits, digits, or characters that correspond to machine commands. Thus, the instruction set is specific to a class of processors using (mostly) the same architecture. Successor or derivative processor designs often include instructions of a predecessor and may add new additional instructions.

  8. Blackfin - Wikipedia

    en.wikipedia.org/wiki/Blackfin

    Blackfin has two 16-bit hardware MACs, two 40-bit ALUs and accumulators, a 40-bit barrel shifter, and four 8-bit video ALUs; Blackfin+ processors add a 32-bit MAC and 72-bit accumulator. This allows the processor to execute up to three instructions per clock cycle, depending on the level of optimization performed by the compiler or programmer.

  9. Addressing mode - Wikipedia

    en.wikipedia.org/wiki/Addressing_mode

    Such accumulator machines implicitly reference that accumulator in almost every instruction. For example, the operation < a := b + c; > can be done using the sequence < load b; add c; store a; > -- the destination (the accumulator) is implied in every "load" and "add" instruction; the source (the accumulator) is implied in every "store ...