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  2. Category:Computer graphics data structures - Wikipedia

    en.wikipedia.org/wiki/Category:Computer_graphics...

    Pages in category "Computer graphics data structures" The following 31 pages are in this category, out of 31 total. This list may not reflect recent changes. C.

  3. Computer Graphics Metafile - Wikipedia

    en.wikipedia.org/wiki/Computer_Graphics_Metafile

    All graphical elements can be specified in a textual source file that can be compiled into a binary file or one of two text representations. CGM provides a means of graphics data interchange for computer representation of 2D graphical information independent from any particular application, system, platform, or device.

  4. Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics

    A Blender screenshot displaying the 3D test model Suzanne. Computer graphics deals with generating images and art with the aid of computers.Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications.

  5. Planar (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Planar_(computer_graphics)

    In computer graphics, planar is the method of arranging pixel data into several bitplanes of RAM.Each bit in a bitplane is related to one pixel on the screen. Unlike packed, high color, or true color graphics, the whole dataset for an individual pixel is not in one specific location in RAM, but spread across the bitplanes that make up the display.

  6. IGES - Wikipedia

    en.wikipedia.org/wiki/IGES

    An IGES file is composed of 80-character ASCII records, a record length derived from the punched card era. Text strings are represented in "Hollerith" format, the number of characters in the string, followed by the letter "H", followed by the text string, e.g., "4HSLOT" (this is the text string format used in early versions of the Fortran language).

  7. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Data managed by a graphics API, typically held in device memory, including vertex buffers, index buffers, texture maps and framebuffers Repeating texture A texture map applied with wrap-round UV coordinates extending between the 0–1 range (representing one unit of the image), exhibiting periodicity. Contrasts with clamped, mirrored modes or ...

  8. List of computer graphics and descriptive geometry topics

    en.wikipedia.org/wiki/List_of_computer_graphics...

    Clipping (computer graphics) Clipping path; Collision detection; Color depth; Color gradient; Color space; Colour banding; Color bleeding (computer graphics) Color cycling; Composite Bézier curve; Compositing; Computational geometry; Compute kernel; Computer animation; Computer art; Computer graphics; Computer graphics (computer science ...

  9. Category:Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Category:Computer_graphics

    Computer graphics is the field of visual computing, where one utilizes computers both to generate visual images synthetically and to integrate or alter visual and spatial information sampled from the real world.