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  2. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    Unity's layout has tables each with columns of components. In this system an entity type is based on the components it holds. For every entity type there is a table (called an archetype) holding columns of components that match the components used in the entity. To access a particular entity one must find the correct archetype (table) and index ...

  3. Piece table - Wikipedia

    en.wikipedia.org/wiki/Piece_table

    The relative index in that entry is 15-11 = 4, which is added to the start position of the entry in the buffer to obtain index of the letter: 4+17 = 21. The value of Index(15) is the 21st character of the "add file" buffer, which is the character "o". For the buffers and piece table given above, the following text is shown: Lorem ipsum dolor ...

  4. List of Unicode characters - Wikipedia

    en.wikipedia.org/wiki/List_of_Unicode_characters

    HTML and XML provide ways to reference Unicode characters when the characters themselves either cannot or should not be used. A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name. A numeric character reference uses the ...

  5. Symbol table - Wikipedia

    en.wikipedia.org/wiki/Symbol_table

    In computer science, a symbol table is a data structure used by a language translator such as a compiler or interpreter, where each identifier, symbol, constant, procedure and function in a program's source code is associated with information relating to its declaration or appearance in the source. In other words, the entries of a symbol table ...

  6. Character table - Wikipedia

    en.wikipedia.org/wiki/Character_table

    The irreducible complex characters of a finite group form a character table which encodes much useful information about the group G in a concise form. Each row is labelled by an irreducible character and the entries in the row are the values of that character on any representative of the respective conjugacy class of G (because characters are class functions).

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    mail.aol.com

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  8. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    Unity and the Unreal Engine are currently the two most popular choices for game developers. [21] Although the differences among the different game engines blur as they build their own tools on top of them, different game developers may be too used to a system to change, or attracted by the huge benefits of such engines regardless of pay-walls.

  9. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    "Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.