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  2. Thread (computing) - Wikipedia

    en.wikipedia.org/wiki/Thread_(computing)

    A process with two threads of execution, running on one processor Program vs. Process vs. Thread Scheduling, Preemption, Context Switching. In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. [1]

  3. Multithreading (computer architecture) - Wikipedia

    en.wikipedia.org/wiki/Multithreading_(computer...

    From the software standpoint, hardware support for multithreading is more visible to software, requiring more changes to both application programs and operating systems than multiprocessing. Hardware techniques used to support multithreading often parallel the software techniques used for computer multitasking .

  4. Memory barrier - Wikipedia

    en.wikipedia.org/wiki/Memory_barrier

    Initially, memory locations x and f both hold the value 0. The software thread running on processor #1 loops while the value of f is zero, then it prints the value of x. The software thread running on processor #2 stores the value 42 into x and then stores the value 1 into f. Pseudo-code for the two program fragments is shown below.

  5. Micro-thread (multi-core) - Wikipedia

    en.wikipedia.org/wiki/Micro-thread_(multi-core)

    Micro-threading is a software-based threading framework that creates small threads inside multi-core or many-core processors. Each core may have two or more tiny threads that utilize its idle time. It is like hyper-threading invented by Intel or the general multi-threading architecture in modern micro-processors.

  6. Single instruction, multiple threads - Wikipedia

    en.wikipedia.org/wiki/Single_instruction...

    As access time of all the widespread RAM types (e.g. DDR SDRAM, GDDR SDRAM, XDR DRAM, etc.) is still relatively high, engineers came up with the idea to hide the latency that inevitably comes with each memory access. Strictly, the latency-hiding is a feature of the zero-overhead scheduling implemented by modern GPUs.

  7. Thread safety - Wikipedia

    en.wikipedia.org/wiki/Thread_safety

    Software libraries can provide certain thread-safety guarantees. [5] For example, concurrent reads might be guaranteed to be thread-safe, but concurrent writes might not be. Whether a program using such a library is thread-safe depends on whether it uses the library in a manner consistent with those guarantees.

  8. Simultaneous multithreading - Wikipedia

    en.wikipedia.org/wiki/Simultaneous_multithreading

    The Intel Atom, first released in 2008, is the first Intel product to feature 2-way SMT (marketed as Hyper-Threading) without supporting instruction reordering, speculative execution, or register renaming. Intel reintroduced Hyper-Threading with the Nehalem microarchitecture, after its absence on the Core microarchitecture.

  9. Temporal multithreading - Wikipedia

    en.wikipedia.org/wiki/Temporal_multithreading

    Temporal multithreading is one of the two main forms of multithreading that can be implemented on computer processor hardware, the other being simultaneous multithreading. The distinguishing difference between the two forms is the maximum number of concurrent threads that can execute in any given pipeline stage in a given cycle .