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  2. Comparison of software and protocols for distributed social ...

    en.wikipedia.org/wiki/Comparison_of_software_and...

    Rich profiles, networking groups, community/group/celebrity pages, richtext status (not specifically length limited), photo albums, YouTube share, location, like/dislike, multiple profiles w/assignment to specific friends, single sign-on to post directly to friend's profiles on co-operating systems. Communications encryption.

  3. Discord - Wikipedia

    en.wikipedia.org/wiki/Discord

    In October 2019, Discord ended their free game service with Nitro. [79] In June 2019, Discord introduced Server Boosts, a way to benefit specific servers by purchasing a "boost" for it, with enough boosts granting various benefits for the users in that particular server. Each boost is a subscription costing $4.99 a month.

  4. BlueStacks - Wikipedia

    en.wikipedia.org/wiki/BlueStacks

    BlueStacks (also known as BlueStacks by now.gg, Inc.) is a chain of cloud-based cross-platform products developed by the San Francisco-based company of the same name. The BlueStacks App Player enables the execution of Android applications on computers running Microsoft Windows or macOS.

  5. Comparison of cross-platform instant messaging clients

    en.wikipedia.org/wiki/Comparison_of_cross...

    The landscape for instant messaging involves cross-platform instant messaging clients that can handle one or multiple protocols. [1] Clients that use the same protocol can typically federate and talk to one another.

  6. GGPO - Wikipedia

    en.wikipedia.org/wiki/GGPO

    GGPO (Good Game Peace Out) is middleware designed to help create a near-lagless online experience for various emulated arcade games and fighting games. The program was created by Tony Cannon, co-founder of fighting game community site Shoryuken and the popular Evolution Championship Series.

  7. Fediverse - Wikipedia

    en.wikipedia.org/wiki/Fediverse

    The Fediverse (commonly shortened to Fedi) [1] [2] [3] is a collection of social networking services that can communicate with each other (formally known as federation) using a common protocol. Users of different websites can send and receive status updates, multimedia files and other data across the network.

  8. Replay attack - Wikipedia

    en.wikipedia.org/wiki/Replay_attack

    A replay attack (also known as a repeat attack or playback attack) is a form of network [1] attack in which valid data transmission is maliciously or fraudulently repeated or delayed. [1] This is carried out either by the originator or by an adversary who intercepts the data and re-transmits it, possibly as part of a spoofing attack by IP ...

  9. Automatic repeat request - Wikipedia

    en.wikipedia.org/wiki/Automatic_repeat_request

    Automatic repeat request (ARQ), also known as automatic repeat query, is an error-control method for data transmission that uses acknowledgements (messages sent by the receiver indicating that it has correctly received a message) and timeouts (specified periods of time allowed to elapse before an acknowledgment is to be received) to achieve ...