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Given a quadratic polynomial of the form + the numbers h and k may be interpreted as the Cartesian coordinates of the vertex (or stationary point) of the parabola. That is, h is the x -coordinate of the axis of symmetry (i.e. the axis of symmetry has equation x = h ), and k is the minimum value (or maximum value, if a < 0) of the quadratic ...
A similar but more complicated method works for cubic equations, which have three resolvents and a quadratic equation (the "resolving polynomial") relating and , which one can solve by the quadratic equation, and similarly for a quartic equation (degree 4), whose resolving polynomial is a cubic, which can in turn be solved. [14]
In mathematics, a quartic equation is one which can be expressed as a quartic function equaling zero. The general form of a quartic equation is Graph of a polynomial function of degree 4, with its 4 roots and 3 critical points. + + + + = where a ≠ 0.
Graphing calculator computation of one of the two roots of the quadratic equation 2x 2 + 4x − 4 = 0. Although the display shows only five significant figures of accuracy, the retrieved value of xc is 0.732050807569, accurate to twelve significant figures.
If a quadratic function is equated with zero, then the result is a quadratic equation. The solutions of a quadratic equation are the zeros (or roots) of the corresponding quadratic function, of which there can be two, one, or zero. The solutions are described by the quadratic formula. A quadratic polynomial or quadratic function can involve ...
Graph of a polynomial of degree 4, with 3 critical points and four real roots (crossings of the x axis) (and thus no complex roots). If one or the other of the local minima were above the x axis, or if the local maximum were below it, or if there were no local maximum and one minimum below the x axis, there would only be two real roots (and two complex roots).
This polynomial is further reduced to = + + which is shown in blue and yields a zero of −5. The final root of the original polynomial may be found by either using the final zero as an initial guess for Newton's method, or by reducing () and solving the linear equation. As can be seen, the expected roots of −8, −5, −3, 2, 3, and 7 were ...
Polynomial interpolation also forms the basis for algorithms in numerical quadrature (Simpson's rule) and numerical ordinary differential equations (multigrid methods). In computer graphics, polynomials can be used to approximate complicated plane curves given a few specified points, for example the shapes of letters in typography.