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  2. Product (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Product_(mathematics)

    In mathematics, a product is the result of multiplication, or an expression that identifies objects (numbers or variables) to be multiplied, called factors.For example, 21 is the product of 3 and 7 (the result of multiplication), and (+) is the product of and (+) (indicating that the two factors should be multiplied together).

  3. Transposable integer - Wikipedia

    en.wikipedia.org/wiki/Transposable_integer

    For any integer coprime to 10, its reciprocal is a repeating decimal without any non-recurring digits. E.g. 1 ⁄ 143 = 0. 006993 006993 006993.... While the expression of a single series with vinculum on top is adequate, the intention of the above expression is to show that the six cyclic permutations of 006993 can be obtained from this repeating decimal if we select six consecutive digits ...

  4. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    11 and 3 are written at the top; 11 is halved (5.5) and 3 is doubled (6). The fractional portion is discarded (5.5 becomes 5). 5 is halved (2.5) and 6 is doubled (12). The fractional portion is discarded (2.5 becomes 2). The figure in the left column (2) is even, so the figure in the right column (12) is discarded. 2 is halved (1) and 12 is ...

  5. Multiplication table - Wikipedia

    en.wikipedia.org/wiki/Multiplication_table

    Cycles of the unit digit of multiples of integers ending in 1, 3, 7 and 9 (upper row), and 2, 4, 6 and 8 (lower row) on a telephone keypad. Figure 1 is used for multiples of 1, 3, 7, and 9. Figure 2 is used for the multiples of 2, 4, 6, and 8. These patterns can be used to memorize the multiples of any number from 0 to 10, except 5.

  6. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    The method for general multiplication is a method to achieve multiplications with low space complexity, i.e. as few temporary results as possible to be kept in memory. . This is achieved by noting that the final digit is completely determined by multiplying the last digit of the multiplic

  7. Multiplication and repeated addition - Wikipedia

    en.wikipedia.org/wiki/Multiplication_and...

    Multiplication can also be thought of as scaling. In the above animation, we see 3 being multiplied by 2, giving 6 as a result. One theory of learning multiplication derives from the work of the Russian mathematics educators in the Vygotsky Circle which was active in the Soviet Union between the world wars. Their contribution is known as the ...

  8. Mental calculation - Wikipedia

    en.wikipedia.org/wiki/Mental_calculation

    For example: 24 x 11 = 264 because 2 + 4 = 6 and the 6 is placed in between the 2 and the 4. Second example: 87 x 11 = 957 because 8 + 7 = 15 so the 5 goes in between the 8 and the 7 and the 1 is carried to the 8.

  9. Binary multiplier - Wikipedia

    en.wikipedia.org/wiki/Binary_multiplier

    However, until the late 1970s, most minicomputers did not have a multiply instruction, and so programmers used a "multiply routine" [1] [2] [3] which repeatedly shifts and accumulates partial results, often written using loop unwinding. Mainframe computers had multiply instructions, but they did the same sorts of shifts and adds as a "multiply ...