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A variety of musical terms are encountered in printed scores, music reviews, and program notes. Most of the terms are Italian, in accordance with the Italian origins of many European musical conventions. Sometimes, the special musical meanings of these phrases differ from the original or current Italian meanings.
Musical symbols are marks and symbols in musical notation that indicate various aspects of how a piece of music is to be performed. There are symbols to communicate information about many musical elements, including pitch, duration, dynamics, or articulation of musical notes; tempo, metre, form (e.g., whether sections are repeated), and details about specific playing techniques (e.g., which ...
Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games.
Tag (barbershop music) Tarantella Napoletana; Tasto solo; Tempo; Tenor; Terp (music industry jargon) Territory band; Terzschritt; Tetrad (music) Text declamation; Thirty-two-bar form; Titling; Tone (musical instrument) Tonus peregrinus; Treble voice; Triad (music) Trumpet voluntary; Tutti
Braille music is a complete, well developed, and internationally accepted musical notation system that has symbols and notational conventions quite independent of print music notation. It is linear in nature, similar to a printed language and different from the two-dimensional nature of standard printed music notation.
A prominent example was the music of games and demos on Commodore 64's SID chip, which only had three oscillators (see also Chiptune). This technique was highly popular amongst European video game music composers for systems in the 1980s like the NES, with many transferring their knowledge from their days of composing with the Commodore 64. [3]
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