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  2. Ehrgeiz - Wikipedia

    en.wikipedia.org/wiki/Ehrgeiz

    The game's characters, both the original ones and those from Final Fantasy VII, were designed by Tetsuya Nomura. Ehrgeiz was announced as the first project to result from a licensing agreement allowing Square to develop games for Namco's Namco System 12 arcade board, [ 5 ] and was exhibited at Namco's booth at the February 1998 AOU Show . [ 6 ]

  3. List of Final Fantasy video games - Wikipedia

    en.wikipedia.org/wiki/List_of_Final_Fantasy...

    Final Fantasy games have been released on over a dozen video game consoles beginning with the Nintendo Entertainment System, as well as for personal computers and mobile phones. The series is Square Enix's most successful franchise, having sold over 100 million units worldwide as of June 2011, across both the main series and its spin-offs. [1]

  4. Final Fantasy Tactics - Wikipedia

    en.wikipedia.org/wiki/Final_Fantasy_Tactics

    Final Fantasy Tactics [a] is a 1997 tactical role-playing game developed and published by Square for the PlayStation.It was released in Japan in June 1997 and in North America in January 1998 by Sony Computer Entertainment, it is the first game of the Tactics sub-series within the Final Fantasy franchise, and the first entry set in the fictional world later known as Ivalice.

  5. Final Fantasy IV - Wikipedia

    en.wikipedia.org/wiki/Final_Fantasy_IV

    A sequel, Final Fantasy IV: The After Years, was released for Japanese mobile phones in 2008, and worldwide via the Wii Shop Channel on June 1, 2009. In 2011, both Final Fantasy IV and The After Years were released for the PlayStation Portable as part of the compilation Final Fantasy IV: The Complete Collection, which also included a new game ...

  6. List of Square Enix companion books - Wikipedia

    en.wikipedia.org/wiki/List_of_Square_Enix...

    Various Ultimania books at a Books Kinokuniya in San Francisco, California. Dozens of Square Enix companion books have been produced since 1998, when video game developer Square began to produce books that focused on artwork, developer interviews, and background information on the fictional worlds and characters in its games rather than on gameplay details.

  7. Strategy guide - Wikipedia

    en.wikipedia.org/wiki/Strategy_guide

    The faults, he says, are mainly caused by the game publishers' and guide publishers' haste to get their products on to the market; [5] "[previously] strategy guides were published after a game was released so that they could be accurate, even to the point of including information changes from late game 'patch' releases.

  8. Final Fantasy VI - Wikipedia

    en.wikipedia.org/wiki/Final_Fantasy_VI

    Like previous installments, Final Fantasy VI consists of four basic modes of gameplay: an overworld map, town and dungeon field maps, a battle screen, and a menu screen. The overworld map is a scaled-down version of the game's world, which the player uses to direct characters to various locations.

  9. Final Fantasy Mystic Quest - Wikipedia

    en.wikipedia.org/wiki/Final_Fantasy_Mystic_Quest

    Like previous games in the series, Final Fantasy Mystic Quest is presented in a top-down perspective, with players directly navigating the main character around the world to interact with objects and people. The game features a unique way of traveling the world map. Unlike past Final Fantasy games, players cannot freely roam the world map ...