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The TurboGrafx-16, known as the PC Engine [a] outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics.It was the first console marketed in the fourth generation, commonly known as the 16-bit era, however in actuality, the console has an 8-bit central processing unit (CPU) coupled with a 16-bit graphics processor, effectively making the claim ...
Originally known as the PC Engine 2 during production stages, [2] it was purported as a true 16-bit home console, featuring improved graphics and audio capabilities over its predecessor. The console was rushed to market, released several months before its initial intended release date in 1990, only having modest updates to the hardware.
The Mini is half the size of the original TurboGrafx-16 video game console and can support two controllers (instead of one) out of the box. [1] It includes one full-size replica controller (that connects through USB, so that original controllers are incompatible), a USB-to-Micro-B power cable and an HDMI video cable.
Released by SNK in 1990, the Neo Geo was a home console version of the major arcade platform. Compared to its console competition, the Neo Geo had much better graphics and sound, however, the prohibitively expensive launch price of $649.99 and games often retailing at over $250 made the console only accessible to a niche market.
Virtua Fighter (Arcade, Saturn, PC) by Sega AM2 and Sega created the 3D fighting game genre. [132] The console port, which was nearly identical to the arcade game, sold at a nearly 1:1 ratio with the Saturn hardware at launch. [133] The original arcade version also had a major influence on the PlayStation becoming a 3D-focused console. [134]
Many PC games that are released after 2000 are ported from consoles, or developed for both console and PC platforms. Ideally, the developer will set a wider FOV in the PC release, or offer a setting to change the FOV to the player's preference. However, in many cases the narrow FOV of the console release is retained in the PC version.
Player/Missile Graphics was a term used by Atari, Inc. for hardware sprites in the Atari 8-bit computers (1979) and Atari 5200 console (1982). [4] The term reflects the use for both characters ("players") and smaller associated objects ("missiles") that share the same color.
A graphics processing unit (GPU) is a specialized electronic circuit initially designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles.