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An output device is any piece of computer hardware that converts information or data into a human-perceptible form or, historically, into a physical machine-readable form for use with other non-computerized equipment. It can be text, graphics, tactile, audio, or video.
Hardware derived its name from the fact it is hard or rigid with respect to changes, whereas software is soft because it is easy to change. Hardware is typically directed by the software to execute any command or instruction. A combination of hardware and software forms a usable computing system, although other systems exist with only hardware.
Embedded software is computer software, written to control machines or devices that are not typically thought of as computers, commonly known as embedded systems. It is typically specialized for the particular hardware that it runs on and has time and memory constraints. [1] This term is sometimes used interchangeably with firmware. [2]
The different types of media can include text, graphics, audio, video, and animations. These different types of media convey information to their target audience and effectively communicate with them. Videos are a great visual example to use in multimedia presentations because they can create visual aids to the presenter's ideas. They are ...
Software visualization [1] [2] or software visualisation refers to the visualization of information of and related to software systems—either the architecture of its source code or metrics of their runtime behavior—and their development process by means of static, interactive or animated 2-D or 3-D [3] visual representations of their structure, [4] execution, [5] behavior, [6] and evolution.
Audiovisual (AV) is electronic media possessing both a sound and a visual component, such as slide-tape presentations, [1] films, television programs, corporate conferencing, church services, and live theater productions. [2] Audiovisual service providers frequently offer web streaming, video conferencing, and live broadcast services. [3]
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Visual computing [1] is a fairly new term, which got its current meaning around 2005, when the International Symposium on Visual Computing first convened. [2] Areas of computer technology concerning images, such as image formats, filtering methods, color models, and image metrics, have in common many mathematical methods and algorithms.