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DXVK was first developed by Philip Rebohle to support Direct3D 11 games only [13] as a result of poor compatibility and low performance of Wine's Direct3D 11 to OpenGL translation layer. In 2018, the developer was sponsored by Valve to work on the project full-time in order to advance compatibility of the Linux version of Steam with Windows games.
The Internet Assigned Numbers Authority (IANA) maintains the official registry of HTTP status codes. [2] All HTTP response status codes are separated into five classes or categories. The first digit of the status code defines the class of response, while the last two digits do not have any classifying or categorization role.
Requested action not taken. File unavailable (e.g., file not found, no access). 551: Requested action aborted. Page type unknown. 552: Requested file action aborted. Exceeded storage allocation (for current directory or dataset). 553: Requested action not taken. File name not allowed. 600 Series: Replies regarding confidentiality and integrity: 631
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On January 15, 2020, Vulkan 1.2 was released. Alongside the Vulkan 1.2 release, the Khronos Group posted a blog post which considered that HLSL support in Vulkan had reached "production ready" status, given the improvements in Microsoft's DXC compiler and Khronos's glslang compiler, and new features in Vulkan 1.2 which enhance HLSL support. [71]
214 Help message (A response to the HELP command) 220 <domain> Service ready 221 <domain> Service closing transmission channel 221 2.0.0 Goodbye [1] 235 2.7.0 Authentication succeeded [3] 240 QUIT 250 Requested mail action okay, completed 251 User not local; will forward 252 Cannot verify the user, but it will try to deliver the message anyway
Bob Amstadt, the initial project leader, and Eric Youngdale started the Wine project in 1993 as a way to run Windows applications on Linux.It was inspired by two Sun Microsystems products, Wabi for the Solaris operating system, and the Public Windows Interface, [10] which was an attempt to get the Windows API fully reimplemented in the public domain as an ISO standard but rejected due to ...
D9VK – An obsolete fork of DXVK for adding Direct3D 9 support, [174] included with Steam/Proton on Linux. [175] On December 16, 2019 D9VK was merged into DXVK. [176] D8VK – An obsolete fork of DXVK for adding Direct3D 8 support on Linux. [177] It was merged with DXVK version 2.4 which was released on July 10, 2024.