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  2. Student engagement - Wikipedia

    en.wikipedia.org/wiki/Student_engagement

    Student engagement occurs when "students make a psychological investment in learning. They try hard to learn what school offers. They take pride not simply in earning the formal indicators of success (grades and qualifications), but in understanding the material and incorporating or internalizing it in their lives."

  3. Student development theories - Wikipedia

    en.wikipedia.org/wiki/Student_development_theories

    Student development process models. Student development process models can be divided into abstract and practical. There are dozens of theories falling into these five families. Among the most known are: [7] Arthur W. Chickering's theory of identity development; William G. Perry's cognitive theory of student development

  4. Attribution (psychology) - Wikipedia

    en.wikipedia.org/wiki/Attribution_(psychology)

    Attribution theory is the original parent theory with Harold Kelley's covariation model and Bernard Weiner's three-dimensional model branching from Attribution theory. Attribution theory also influenced several other theories as well such as Heider's Perceived Locus of Causality which eventually led to Deci and Ryan's Theory of Self-determination.

  5. Three mountain problem - Wikipedia

    en.wikipedia.org/wiki/Three_mountain_problem

    The child who is seated at a table where a model of three mountains is presented in front. The mountains were of different sizes, and they had different identifiers (one mountain had snow; one had a red cross on top; one had a hut on top). [3] The child was allowed to do a 360 surveillance of the model.

  6. Virtual reality in primary education - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_Primary...

    Virtual reality (VR) is a computer application which allows users to experience immersive, three dimensional visual and audio simulations.According to Pinho (2004), virtual reality is characterized by immersion in the 3D world, interaction with virtual objects, and involvement in exploring the virtual environment. [1]

  7. Project-based learning - Wikipedia

    en.wikipedia.org/wiki/Project-based_learning

    Student groups may determine their projects, and in so doing, they engage student voice by encouraging students to take full responsibility for their learning. When students use technology as a tool to communicate with others, they take on an active role vs. a passive role of transmitting the information by a teacher, a book, or broadcast.

  8. PAD emotional state model - Wikipedia

    en.wikipedia.org/wiki/PAD_emotional_state_model

    Lance et al. discuss how the PAD model can be used to study gaze behavior in animated agents. [13] Zhang et al. describes how the PAD model can be used to assign specific emotions to the faces of avatars. In this approach the PAD model is used as a high-level emotional space, and the lower-level space is the MPEG-4 Facial Animation Parameters ...

  9. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    3D models may be created automatically or manually. The manual modeling process of preparing geometric data for 3D computer graphics is similar to plastic arts such as sculpting. The 3D model can be physically created using 3D printing devices that form 2D layers of the model with three-dimensional material, one layer at a time. Without a 3D ...