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  2. Dungeoneer's Survival Guide - Wikipedia

    en.wikipedia.org/wiki/Dungeoneer's_Survival_Guide

    Dungeoneer's Survival Guide is a supplement which details how to run adventures in underground settings with specialized game rules for underground activities such as movement, combat, mining, and skill proficiencies. The book contains a section for Dungeon Masters that provides details on the ecology and the cultures of the underground ...

  3. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    The books from the "main" product line of 4th Edition are split into Core Rules and Supplement books. Unlike third edition of Dungeons & Dragons , which had the core rulebooks released in monthly installments, the 4th editions of the Player's Handbook , Monster Manual , and Dungeon Master's Guide were all released in June 2008.

  4. Dungeoneer - Wikipedia

    en.wikipedia.org/wiki/Dungeoneer

    Dungeoneer (ISBN 0-14-032936-6) is the first of the three rule books that make up the Advanced Fighting Fantasy roleplaying game. It was written by Marc Gascoigne and Pete Tamlyn, illustrated by John Sibbick and was originally published in 1989.

  5. Underdark - Wikipedia

    en.wikipedia.org/wiki/Underdark

    The Underdark was described in detail in the 1986 manual Dungeoneer's Survival Guide, by Doug Niles. [5] It was also part of the Eberron campaign setting, in which it was called Khyber and was home to evil beings driven deep into the caverns at the end of the age of demons. [6]

  6. List of Pathfinder books - Wikipedia

    en.wikipedia.org/wiki/List_of_Pathfinder_books

    This is a list of Pathfinder books for the Pathfinder Roleplaying Game fantasy role-playing game. ... Dungeoneer's Handbook: March 8, 2013: 978-1-60125-510-5: PFRPG:

  7. Wilderness Survival Guide - Wikipedia

    en.wikipedia.org/wiki/Wilderness_Survival_Guide

    The book also covers resources for player characters, such as: expanding the proficiency system presented in the Dungeoneer's Survival Guide; appropriate clothing for various climates; clarifying normal vision, infravision and ultravision; details on how to use mounts; and rules regarding encumbrance and movement rates in the wilderness. [2]

  8. Douglas Chaffee - Wikipedia

    en.wikipedia.org/wiki/Douglas_Chaffee

    After college, Chaffee worked at IBM for nearly 20 years, eventually becoming head of the Art Department. After retiring, Chaffee started up his own design company, and produced artwork for TSR for their Dungeons & Dragons role-playing game, including Dungeoneer's Survival Guide (1986); The Emirates of Ylaruam (1987); Needle (1987); both the second edition Player's Handbook and Dungeon Master ...

  9. Dungeons & Dragons novels - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_novels

    The first three books became the highly successful Dragonlance Chronicles Trilogy. [ 2 ] As the time and cost needed to develop a commercial role-playing game are rarely matched by the profits made from selling the end product, the rulebooks are primarily sold to create a market for the sale of related products.