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  2. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    A small portion of this RAM is where the bitmap of image data is "buffered" for display. The term frame buffer is thus often used interchangeably when referring to this RAM. The CPU sends image updates to the video card. The video processor on the card forms a picture of the screen image and stores it in the frame buffer as a large bitmap in RAM.

  3. Framebuffer object - Wikipedia

    en.wikipedia.org/wiki/Framebuffer_Object

    The frame buffer object architecture (FBO) is an extension to OpenGL for doing flexible off-screen rendering, including rendering to a texture.By capturing images that would normally be drawn to the screen, it can be used to implement a large variety of image filters, and post-processing effects.

  4. Multiple buffering - Wikipedia

    en.wikipedia.org/wiki/Multiple_buffering

    The term quad buffering is the use of double buffering for each of the left and right eye images in stereoscopic implementations, thus four buffers total (if triple buffering was used then there would be six buffers). The command to swap or copy the buffer typically applies to both pairs at once, so at no time does one eye see an older image ...

  5. Swap chain - Wikipedia

    en.wikipedia.org/wiki/Swap_chain

    By contrast, Direct3D swap chains are a strict first-in, first-out queue, so every frame that is drawn by the application will be displayed even if newer frames are available. Direct3D does not implement a most-recent buffer swapping strategy, and Microsoft's documentation calls a Direct3D swap chain of three buffers "triple buffering".

  6. DirectFB - Wikipedia

    en.wikipedia.org/wiki/DirectFB

    DirectFB (Direct Frame Buffer), now continued as DirectFB2, is a software library with a small memory footprint that provides graphics acceleration, input device handling and abstraction layer, and integrated windowing system with support for translucent windows and multiple display layers on top of the Linux framebuffer without requiring any kernel modifications.

  7. Frame grabber - Wikipedia

    en.wikipedia.org/wiki/Frame_grabber

    Circuitry common to both analog and digital frame grabbers: Memory for storing the acquired image (i.e., a frame buffer) A bus interface through which a processor can control the acquisition and access the data; General purpose I/O for triggering image acquisition or controlling external equipment

  8. Direct Graphics Access - Wikipedia

    en.wikipedia.org/wiki/Direct_Graphics_Access

    Direct Graphics Access allows direct access to the frame buffer and the X-server hands over control of the frame buffer to the client program and waits for the client to hand it back. This means that the client program has control of the whole screen, and so it is mostly used for full-screen video/games.

  9. Linux framebuffer - Wikipedia

    en.wikipedia.org/wiki/Linux_framebuffer

    Knoppix booting on the framebuffer. The Linux framebuffer (fbdev) is a linux subsystem used to show graphics on a computer monitor, typically on the system console. [1]It was designed as a hardware-independent API to give user space software access to the framebuffer (the part of a computer's video memory containing a current video frame) using only the Linux kernel's own basic facilities and ...