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Double Fanucci - a fictional card game mentioned throughout the Zork series of computer adventure games. Dragon Poker - the MythAdventures books by Robert Asprin; Fizzbin - Star Trek [5] Go Johnny Go Go Go Go - is a comedy fictional card game from the television series, The League of Gentlemen from the Series 2 episode, "A Plague on Royston Vasey".
Church of All Worlds – Stranger in a Strange Land by Robert A. Heinlein (inspired a non-fictional religious group of the same name) Church of Science – the bogus religion established by Salvor Hardin in Isaac Asimov's Foundation; The Covenant Religion, also known as "The Great Journey" – Halo; Cthulhu Mythos cults – Cthulhu Mythos
Players and developers use games to express their existential and spiritual feelings. Video games as cultural objects can also provide religious and spiritual experiences, like Journey. [28] Developer Jenova Chen said that "I feel that Journey is a very spiritual game. People from around the world ask me if the game has a religious connection.
A "赤", the kanji figure for red, the symbol of Matrixism, a fictional religion. A fictional religion, hypothetical religion, imaginary religion or invented religion refers to a fictional belief system created for the purposes of literature, film, or game. Fictional religions can be complex and inspired by or build on existing religions.
Clergy and other religious figures have generally represented a popular outlet for pop culture. Some of the more popular clergy, members of religious orders, and other religious personages featured in works of fiction are listed below.
Pages in category "Video games about religion" The following 40 pages are in this category, out of 40 total. This list may not reflect recent changes. ...
Xianxia (traditional Chinese: 仙俠; simplified Chinese: 仙侠; pinyin: xiānxiá; lit. 'immortal heroes') is a genre of Chinese fantasy heavily inspired by Chinese mythology and influenced by philosophies of Taoism, Chan Buddhism, Chinese martial arts, traditional Chinese medicine, Chinese folk religion, Chinese alchemy, other traditional elements of Chinese culture, [1] and the wuxia genre.
A turn-based strategy 4X video game where players guide civilizations through ancient conflicts, the rise of major religions, the formation of powerful empires, and modern global diplomacy. The game emphasizes cultural development, religion, and historical advancements in science and warfare. Civilization V: 2010: 4,000 BC – 2050 AD