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  2. Educational goals of Sesame Street - Wikipedia

    en.wikipedia.org/wiki/Educational_goals_of...

    At first, the creators of Sesame Street addressed "affective goals" [32] indirectly, believing that focusing on cognitive and educational goals would naturally increase children's self-esteem and feelings of competency. Their viewers' racial identities were addressed by integrating the show with, at first, black and white actors and performers.

  3. Category:Personal development television series - Wikipedia

    en.wikipedia.org/wiki/Category:Personal...

    Pages in category "Personal development television series" The following 44 pages are in this category, out of 44 total. This list may not reflect recent changes .

  4. Personal development - Wikipedia

    en.wikipedia.org/wiki/Personal_development

    Personal development or self-improvement consists of activities that develops a person's capabilities and potential, enhance quality of life, and facilitate the realization of dreams and aspirations. [1] Personal development may take place over the course of an individual's entire lifespan and is not limited to one stage of a person's life.

  5. Personal development planning - Wikipedia

    en.wikipedia.org/wiki/Personal_development_planning

    Personal development planning is the process of creating an action plan for current and future based on awareness, values, reflection, goal-setting and investment in personal development within the context of a career, education, relationship, and self-improvement.

  6. Emergent curriculum - Wikipedia

    en.wikipedia.org/wiki/Emergent_curriculum

    Emergent curriculum is a philosophy of teaching and a way of planning a children's curriculum that focuses on being responsive to their interests. The goal is to create meaningful learning experiences for the children. Emergent curriculum can be practiced with children at any grade level. It prioritizes: active participation by students

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  8. Motivation - Wikipedia

    en.wikipedia.org/wiki/Motivation

    Examples are the desire for food, water, and shelter. Higher needs belong to the psychological level and are associated with the potential to grow as a person. Examples are self-esteem in the form of a positive self-image and personal development by actualizing one's unique talents and abilities. [125]

  9. The Magic School Bus (video game series) - Wikipedia

    en.wikipedia.org/wiki/The_Magic_School_Bus...

    In the other games, there is a "missing collectible" minigame where the player has to find three or four missing collectibles. The video game series (both original titles and activity centers) are targeted for children ages 5–10. The games include activities to assist the player's learning. [16] System requirements vary among the games.