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Star Wars Battlefront II features content from the Clone Wars, which was absent in the game's predecessor. Star Wars Battlefront II is a third-and first-person shooter with both single-player and multiplayer game modes. Different gameplay options are available; players can partake in ground battles as soldiers or space battles as starfighters.
Star Wars Battlefront: Elite Squadron (2009) – PlayStation Portable, Nintendo DS [citation needed] THQ Interactive. Star Wars Battlefront: Mobile Squadrons (2009) – Mobile Phone [6] EA DICE. Star Wars Battlefront (2015) – PlayStation 4, Windows, Xbox One; Star Wars Battlefront II (2017) – PlayStation 4, Windows, Xbox One
Star Wars: Battlefront (disambiguation) Topics referred to by the same term This disambiguation page lists articles associated with the title Star Wars: Battlefront II .
Blood II: The Chosen: Monolith Productions: WIN 1998-10-31 Blood II: The Chosen – The Nightmare Levels: Monolith Productions: WIN 1999-08-01 Bodycount: Codemasters Guildford: PS3, X360 2011-08-30 Boiling Point: Road to Hell: Deep Shadows WIN 2005-05-20 Borderlands: Gearbox Software: WIN, PS3, X360, OSX, PS4, XONE, NX 2009-10-20 Borderlands 2 ...
Star Wars Battlefront II features both single-player and multiplayer game modes, a customizable character class system, and content based on all Star Wars movies up to Star Wars: The Rise of Skywalker (with content for the other movies, as well as television series being added later on via free DLC). A Celebration Edition was released in ...
Star Wars Battlefront II (2017) - PlayStation 4, Windows, Xbox One Singleplayer and Multiplayer. After the restructuring of the Star Wars canon, the Battlefront series formerly developed by Pandemic was rebooted by EA DICE. The first game was released in 2015, rushed into the market to tie in with the release of The Force Awakens.
On 2 December 2021 Electronic Arts announced that Vince Zampella, co-founder of Respawn Entertainment and head of Ripple Effect Studios, will oversee the Battlefield series going forward, with Ripple Effect leading the way in developing the franchise's "new experiences", instead of DICE.
Battlefront II was well received, with reviewers praising the story. Like the original game, it was a commercial success, selling 6 million copies by 2007. GameSpy Technology scheduled a shut-down across all titles using the service for May 31, 2014, which included Star Wars: Battlefront II for PC, PS2, and Xbox.