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The equivalent spherical diameter of an irregularly shaped object is the diameter of a sphere of equivalent geometric, optical, electrical, aerodynamic or hydrodynamic behavior to that of the particle under investigation. [1] [2] [3]
In applied sciences, the equivalent radius (or mean radius) is the radius of a circle or sphere with the same perimeter, area, or volume of a non-circular or non-spherical object. The equivalent diameter (or mean diameter ) ( D {\displaystyle D} ) is twice the equivalent radius.
is the equivalent spherical diameter of the packing, is the density of fluid, is the dynamic viscosity of the fluid, is the superficial velocity (i.e. the velocity that the fluid would have through the empty tube at the same volumetric flow rate),
Several kinds of object can be measured by equivalent diameter, the diameter of a circular or spherical approximation to the object. This includes hydraulic diameter, the equivalent diameter of a channel or pipe through which liquid flows, and the Sauter mean diameter of a collection of particles. The diameter of a circle is exactly twice its ...
The hydraulic diameter, D H, is a commonly used term when handling flow in non-circular tubes and channels. Using this term, one can calculate many things in the same way as for a round tube. Using this term, one can calculate many things in the same way as for a round tube.
Spherical coordinates (r, θ, φ) as commonly used: (ISO 80000-2:2019): radial distance r (slant distance to origin), polar angle θ (angle with respect to positive polar axis), and azimuthal angle φ (angle of rotation from the initial meridian plane). This is the convention followed in this article.
In fluid dynamics, Sauter mean diameter (SMD) is an average measure of particle size. It was originally developed by German scientist Josef Sauter in the late 1920s. [1] [2] It is defined as the diameter of a sphere that has the same volume/surface area ratio as a particle of interest. Several methods have been devised to obtain a good estimate ...
The sphere packing problem is the three-dimensional version of a class of ball-packing problems in arbitrary dimensions. In two dimensions, the equivalent problem is packing circles on a plane. In one dimension it is packing line segments into a linear universe. [10]