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A pet-raising simulation (sometimes called virtual pets or digital pets [1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets .
Basic gameplay consists of hatching some creatures, usually norns, and guiding them to reach maturity and to breed more creatures, with the goal of a more intelligent future population. [93] Words can be taught to creatures by a learning computer (for verbs) or by repeating the name of the object while the creature is looking at it.
When done repeatedly, the pet can be potty trained. If the pet gets sick, a skull icon appears next to the pet as it sits still at the bottom of the screen, with an unhappy expression. The pet can become sick for a number of reasons, such as overfeeding of snacks or failing to clean up droppings. The pet can die if sickness is left unchecked.
The Create-a-Cat screen on the PC version of Pets. The Sims 2: Pets allows sims to own cats, dogs, birds, and a fictional guinea pig-like species known as womrats. [15] [note 1] Pets can be acquired during gameplay or made using the "Create a Dog"/"Create a Cat" tools, [17] which allows players to design a breed from scratch, including features and coat colour.
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Phasmatodea eggs resemble seeds in shape and size and have hard shells. They have a lid-like structure called an operculum at the anterior pole, from which the nymph emerges during hatching. The eggs vary in the length of time before they hatch which varies from 13 to more than 70 days, with the average around 20 to 30 days. [15]
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The game features 72 different eggs to hatch, [3] most with unique designs. As Billy rolls over fruit collected from the world or dropped from enemies while holding an egg, the egg will grow in size and power. When the egg's gauge completely fills, the egg reaches a maximum size and flashes, indicating it is ready to hatch.