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ADDIE is an instructional systems design (ISD) framework that many instructional designers and training developers use to develop courses. [1] The name is an acronym for the five phases it defines for building training and performance support tools: Analysis; Design; Development; Implementation; Evaluation
Design: Design aspects are considered, such as types, syntax, semantics, and library usage to develop a language. [10] Consideration: Syntax, implementation, and other factors are considered. Languages like Python interpret code at runtime, whereas languages like C++ follow an approach of basing its compiler off of C's compiler. [11]
PlantUML is an open-source tool allowing users to create diagrams from a plain text language. Besides various UML diagrams, PlantUML has support for various other software development related formats (such as Archimate, Block diagram, BPMN, C4, Computer network diagram, ERD, Gantt chart, Mind map, and WBD), as well as visualisation of JSON and YAML files.
Dia loads and saves diagrams in a custom XML format which is, by default, gzipped to save space. It can print large diagrams spanning multiple pages [4] and can also be scripted using the Python programming language.
Grady Booch (born February 27, 1955) is an American software engineer, best known for developing the Unified Modeling Language (UML) with Ivar Jacobson and James Rumbaugh. He is recognized internationally for his innovative work in software architecture, software engineering, and collaborative development environments .
GDScript, a scripting language very similar to Python, built-in to the Godot game engine. [238] Go is designed for the "speed of working in a dynamic language like Python" [239] and shares the same syntax for slicing arrays. Groovy was motivated by the desire to bring the Python design philosophy to Java. [240]
A Nassi–Shneiderman diagram (NSD) in computer programming is a graphical design representation for structured programming. [1] This type of diagram was developed in 1972 by Isaac Nassi and Ben Shneiderman who were both graduate students at Stony Brook University. [2] These diagrams are also called structograms, [3] as they show a program's ...
The Visitor [1] design pattern is one of the twenty-three well-known Gang of Four design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.