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  2. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.

  3. Action Game Maker - Wikipedia

    en.wikipedia.org/wiki/Action_game_maker

    The platform includes intuitive drag-and-drop interfaces for level design, AI behavior settings, and game physics adjustment, giving users granular control over how enemies move, how players interact with objects, and how scenes transition. [4] [5] Action Game Maker builds on the scripting system of Pixel Game Maker MV by utilizing Godot's core ...

  4. The Game Creators - Wikipedia

    en.wikipedia.org/wiki/The_Game_Creators

    The 3D Gamemaker is a computer application developed by The Game Creators, that allows users to make various genres of 3D games [7] [8] for Microsoft Windows. The tool is marketed as allowing users to create 3D games without programming and art skills.

  5. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    The rise of game creation systems also saw a rise in the need for free form scripting languages with general purpose use. Some packages, such as Conitec's Gamestudio, include a more comprehensive scripting language under the surface to allow users more leeway in defining their games' behavior.

  6. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    Modern game- or graphics-engines generally provide a scene graph—an object-oriented representation of the 3D game-world which often simplifies game design and can be used for more efficient rendering of vast virtual worlds. [citation needed] Most game engines or graphics engines use a Graphics API, which eases communication with the GPU. But ...

  7. Particle system - Wikipedia

    en.wikipedia.org/wiki/Particle_system

    A particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques – usually highly chaotic systems, natural phenomena, or ...

  8. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    System design is the enacted simulation of a game designed to interact or react with the player. The "experience" a player has with a game is attributed to how the game's system is designed. A complex system with depth leads to a more unpredictable strand of events to immerse the player into the video game. [44]

  9. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.